Category Archives: Features

Regular Columns

The Tragedy of Dynasty Warriors VS

It’s just been announced via Twitter that Dynasty Warriors VS will not be coming to 3DS outside Japan. There’s no reason given, however we do know that Dynasty Warriors VS didn’t do very well in Japan, selling a mere 10,000 … Continue reading

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Sites I Like: Jaffe’s Game Design

Did you know that maverick game designer David Jaffe runs an incredible game design blog? I feel even talking about the insights and discourse Jaffe provides on his site would do a disservice to Jaffe and the incredible thoughts he conveys. … Continue reading

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What Is Casual?

Casual, hardcore, non-gamer, casual-gamer. What do all these mean? What language am I speaking? If you’ve read any “insightful” feature articles on videogames in the past 5 years, you’ll know these terms pretty well. Let’s start with where these popular … Continue reading

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“Durpthroughs” – Fatal Frame IV – Batch 4

After a long absence, I return with the next Durpthrough session of Fatal Frame IV! Beware the narrow hallways that make fighting ghosts nearly impossible, the deathly fear of potential game-breaking bugs, the bewildering persistence of that nurse I can’t … Continue reading

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F***heads – Fanboy Colors

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F***heads – GameStop Changer

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Ninjabread Man 2 – What’s Cooking?

After the critical and commercial success of Ninjabread Man, a press release was issued on 8th of February 2008 announcing the sequel, Ninjabread Man: Blades of Fury for Wii. More than 4 years have passed, and we still haven’t seen … Continue reading

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I wish the TAKEDOWN kickstarter failed

They’ve sold the character squad mates to donors, so prepare to have your team of elite murderers look like acne ridden, neck bearded derpsters, unfit to hold a gun. They’re turning a first person game into a third person one for the console port, but then leaving the other console port up to player feedback. The mind boggles how their hardcore, realistic gunplay will adapt to an entirely different perspective from a radically different controller input. Despite this radical alteration to the entire gameplay dynamic for what will no doubt be inferior versions of the product, Mac and Linux ports, requiring only the most minor of coding alterations, are ‘under evaluation based on demand’ which is code for ‘not happening, but we’d like your money first.’ Continue reading

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F***heads – AAA Douchebag

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Kid Icarus: Flaccid Uprising

This game is going to flop, and it’s your fault. Nintendo knows Kid Icarus: Uprising will be a tough sell, and they’ve already started a heavy advertising campaign for the game – spanning several trailers, 8 page magazine articles, hundreds … Continue reading

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