Which actually never happened…
After New Super Mario Bros. 2, gaming journalists complained Nintendo was releasing too many Mario games (and then they beg for more 3D ones afterwards), and is now a yearly franchise with hardly any difference and therefore sucks. This thought process further solidifies the fact gaming journalists are retarded, but why whine about something (because I r a game journalist too hur hur hur) when I can present hard evidence?
Since 2006, mainline Mario games for both handheld and console (not counting side releases such as RPGs and (original) sports titles) are:
New Super Mario Bros. (DS, 2006)
Super Mario Galaxy (Wii, 2007)
New Super Mario Bros. Wii (Wii, 2009)
Super Mario Galaxy 2 (Wii, 2010)
Super Mario 3D Land (3DS, 2011)
New Super Mario Bros. 2 (3DS, 2012)
New Super Mario Bros. U (WiiU, 2012)
At seven, and each one (with U looking to shine) has given different experiences. Also, the 2D and 3D games appeal to different forms of Mario fans.
Side games, on both console and handheld since 2006 include (to the best of my knowledge and out of chronological order):
Super Paper Mario (Wii, 2007)
Mario Party DS (DS, 2008)
Mario Party 8 (Wii, 2006)
Mario Party 9 (Wii, 2011…?)
Mario Hoops 3 On 3 (DS, 2008)
Mario Strikers Charged (Wii, 2007…?)
Mario Sports Mix (Wii, 2011)
Paper Mario: Sticker Star (3DS, 2012)
Mario Tennis Open (3DS, 2012)
Mario Kart Wii (Wii, 2008)
Mario Kart 7 (3DS, 2011)
Some do vary in quality, but most of them are solid (Mario Kart Wii and 7 without a doubt). They do better then most of the Mega Man spin-offs.
I spy with my little eye eighteen games. That certainly doesn’t seem like one hundred games. Now I think there have been more FPS games then Mario games this generation, can someone help me on this?