Sorry Switch owners, we don’t matter to Capcom (and most third parties)

To most major Third Parties anyway, except for Bethesda, we/I think you are cool especially considering you put gyro aiming in Doom Switch, which I appreciate. Anyway, why state the painfully obvious besides trying not to make this site not look dead? It’s because it’s extremely aggravating to watch, least of all Capcom deciding that Resident Evil 7 can come to Switch, except with a catch.

A very, very big catch. It needs to be cloud streamed all the damn time. One must ask what is even the point; it’s like Capcom is trying their hardest not to make their Switch games a success from not including Ultra Street Fighter V in the the Switch version of Street Fighter Anniversary Collection, undershipping and sitting on Monster Hunter Double Cross (sorry, I am not calling it by it’s localized name because I prefer that one better) for a year and releasing it when Switch Online shows up in September. Continue reading “Sorry Switch owners, we don’t matter to Capcom (and most third parties)”

You are asking the wrong questions.

The recent delay of Dark Souls Remastered for Switch has prompted the usual ResetERA concern trolling questions to come out. My personal favorite being (thanks to Deguello sharing it in our Discord):

So I’m not sure what’s going on. Is Nintendo’s 3rd Party relations guy just focusing on indies? Is Nintendo not trying hard enough or do 3rd party publishers not care? Phil Spencer Fils-Aime should go to Japan.

Here’s a hint to the answer guys and gals reading this post: I posted the answer is bold. There is your answer. That is the reason why and has always been the reason. I am not going to waste most of my writing effort to get in depth as to why Nintendo has always had a shitty third party problem, because frankly I cannot muster enough of a shit to their continued existence and rather laugh at the real misery of Third Parties while Nintendo continues to get over-analyzed like shit despite having great success with Switch. Continue reading “You are asking the wrong questions.”

It’s Bad when Nintendo of America uses memes.

Oh no.

Obviously, Nintendo of America is being over-wrought by SJW leftist hippies as they love, love, and love the use of these obnoxious memes.

Clearly the best people to side with in denouncing Nintendo of America’s over-use of memes is… the Sonic the Hedgehog Twitter feed! Which also uses cringe-worthy memes based around it’s embarrassing status as a series. We should also side with Capcom because they clearly know how to localize their own game without the use of dank memes! I mean, it’s not like gamers made memes against Nintendo’s will, especially in regards to Star Fox in general. Oh hey, they also made some based on Splato– oh fuck burn it with fire.

Memes are triggering to these special snowflakes. Who also use meme images in their tweets angrily yelling at them.

Depressing Realities Surrounding Next-Gen Gaming

Oh hey, guess what folks? The ‘true’ next-generation game systems arrived last month, but unlike most people who are absolutely convinced these are the best systems EVAH, I’m going to put out some more depressing realities that we could face. After all, didn’t you all like my last one?

No? Well shit.

Continue reading “Depressing Realities Surrounding Next-Gen Gaming”

In Today’s News, UbiSoft just screwed over Rayman Legends

In case you haven’t heard the news yet, all that free advertising Nintendo gave to Rayman Legends turned out to be absolutely worthless on Nintendo’s part: Rayman Legends is no longer a WiiU exclusive and it’s being put multiplatform, and as such it making gaming journalists, analysts and haters hard in the pants. The reasons given are batshit stupid but what is even more insane is the fact that the game, which is pretty much finished, has been delayed by six months and is now forced to compete with Grand Theft Auto V. Continue reading “In Today’s News, UbiSoft just screwed over Rayman Legends”

Pietriots Best Of Nintendo Wii!

Whelp, it’s already here. On November 18th, the Wii U ushered in a new generation of Nintendo hardware, and I’m very excited. Once again, we have a new controller that will deliver different experiences – but as we all know only niche developers and Nintendo will do something about it. Third parties? Haha don’t make me laugh, seriously.

Continue reading “Pietriots Best Of Nintendo Wii!”

Hey U – Give Me Real Controls

The Wii Remote & Nunchuk was last generation’s innovation in violence – still strong today, still better than the competition. This was the method of controlling the last true console Resident Evil experience the world would know: The Umbrella Chronicles.

For the previous console cycle, there’s a seldom-stated lesson Capcom briefly learned (see RE4:Wii) then immediately forgot (see their “HD” games): if you’re pretending to KILL in a video game, do it properly. It’s just a shame we don’t have to pretend anymore: modern games, such as Capcom’s premiere action series, have gotten so smart that they play themselves (step aside Super Guide). The games don’t hesitate to handle much of the excitement on their own, and work hard to convince us that quick-button-context-flashback-retrospection-cutscene was an artistic achievement (“Best QTE of 2012,” is there such a thing?). Opponents of violent gaming love to point out how video games “teach kids how to kill”, but I know that’s rubbish cuz most games suck at that, especially as more games suck at being games. It’s supposed to be like watching a movie, right? Why not an effing GAME? Thru these last couple generations of analog masturbation, popular shooters have more or less surpassed “REALISTIC EVERYTHING” – nevermind the gameplay. And in a (not really) fun twist, “more realism” cheerfully graduated to “more Hollywood”; new gameplay became movies that look like gameplay. “Wow, it’s like playing a game,” – thanks, my confidence in the new generation is at an all-time high.

Before proceeding, I want to be clear that the major ideas in the blocks of text below don’t necessarily apply to every genre or gameplay mechanic. Many of our favorites are derived from things like tennis, team sports, board games, gambling, mazes, vehicles, boxing puppets, and Donkey Kong – there’s no reason to mess with certain core elements. However, TANGIBLE VIRTUAL VIOLENCE has a raw, engrossing quality that the majority of the Industry has not been interested in embracing for some time; fluid human movements seek the spillage of human fluid, yet they insist gamers don’t like movement and just seek Mountain Dew. Trapped in the game industry’s electronic erection contest, the prestigious computing “arms race”, we continue enduring their fake war: fake gameplay and fake value. Cash and companies continue to perish in the high-priced struggle to show violence; rarely do we see genuine imagination towards playing violence. It doesn’t have to be this way; we can still search for decency. Aim off-screen and raise your real arms to rediscover what’s in front of you: the gameplay in your hands.

/wii joke

Continue reading “Hey U – Give Me Real Controls”

One Hundred Mario Games In This Generation!

Which actually never happened…

After New Super Mario Bros. 2, gaming journalists complained Nintendo was releasing too many Mario games (and then they beg for more 3D ones afterwards), and is now a yearly franchise with hardly any difference and therefore sucks. This thought process further solidifies the fact gaming journalists are retarded, but why whine about something (because I r a game journalist too hur hur hur) when I can present hard evidence? Continue reading “One Hundred Mario Games In This Generation!”

Iwata Asks: Michael Pachter – The Lost Interview

A few months ago, expert internet hackers discovered a “lost” Iwata Asks interview between Nintendo president Satoru Iwata and gaming industry analyst Michael Pachter. After braving multiple contract loopholes, shark tanks and Jim Sterling’s rolls of fat, I’ve managed to get a hold of this insightful interview. Enjoy!

IWATA: Today I will be interviewing Michael Pachter, a professional gaming guesser.
PACHTER: Actually Iwata-san, the correct term is “analyst”.
IWATA: Oh, is that what they call people like you? I didn’t know that was actually a thing.
PACHTER: Right…
IWATA: Please tell me about your job, Pachter. I would really like to know how you come up with 2 + 2 = 7. Last I remember, it equals four. (laughs)
PACHTER: My job is to analyze and make predictions for companies who require my advice.
IWATA: That must be some high-end advice, did the cost of your guesses cause them to lay off employees and go out of business?
PACHTER: No.
IWATA: Are you sure? I think they deserve a refund since you seem to always be wrong about us.
PACHTER: That isn’t true.
IWATA: (laughs) Are you predicting you are right in that reply? (laughs)
PACHTER: You should make a system that I can grasp the concept of, it will sell well out of the gate.
IWATA: Our apologies you can’t understand a controller concept or basic math, Pachter-san. (laughs) By the by, how did those predictions of Vita taking away 3DS’ marketshare going?
PACHTER: [silence]
IWATA: Just recently, you said our fanbase sucks and they only buy Nintendo games?
PACHTER: Yes, that is correct.
IWATA: Can’t really blame them, we do actually beta test our games properly (laughs). So, how many internet hits did you get this time?
PACHTER: I don’t know what you mean…
IWATA: Did our Wii marketshare catch you off guard? Oh wait, yes it did. You ‘predicted’ the PS3 would take it easily.
PACHTER: [silence]
IWATA: Don’t worry Pachter-san, we still respect you as a one-man comedy routine.

SimCity Social is a disgrace

The SimCity brand has been through a lot. The last good SimCity was SimCity 4, released back in the start of 2003, but even that wasn’t a true step up from SimCity 3000 until the Rush Hour expansion. Future expansions were theorised but never eventuated, leaving the game’s enthusiastic modding community to push the game engine to it’s theoretical limits and polish SimCity 4 into a kind of modern society simulator come digital train set. Since then, EA have kept original developer Maxis distracted with Spore while conspiring with Tilted Mill Entertainment to ruin the franchise with SimCity Societies and forcing their Japanese affiliates to badly port remixes of SimCity 3000 to DS and iOS. Apparently they also got the work experience kids to make a unique SimCity for Wii but no one actually played it because, you know, it was a third party game on the Wii. EA’s latest betrayal of Will Wright’s legacy is assigning Playfish to develop SimCity Social for Facebook.

Continue reading “SimCity Social is a disgrace”

Racing Developers – Let Me PLAY YOUR GAMES

Polyphony, Codemasters, System 3, Turn 10, SimBin, Brain In A Jar, this is directed towards ALL of you. I’ve been enjoying Supercar Challenge lately with my new wheel, playing a good few hours every few days. It’s the most satisfyingly realistic driving simulator I’ve ever felt. However, I’ve still only unlocked 3 cars in the game, out of 44. There are 41 cars I can’t drive. Despite the fact that this is a videogame, my options are artificially limited by in-game money earned by competing in hundreds of races with dull, easy, brain-dead AI opponents. That’s no knock on Supercar Challenge’s AI racers, all racing games have AI I don’t care about.

Should I really have to spend 50 hours in career mode just to enjoy Time Trial properly? Would it be considered a crime to let me drive the cars I want from the start? This is mindblowingly terrible design that has somehow become the standard in console racing games. Time Trial is what I love – I want to drive to my own limits and challenge myself, to properly appreciate the physics of these fantastic simulators. Why can’t I take ADVANTAGE of the fact that this is a videogame, and drive the car I want?

Continue reading “Racing Developers – Let Me PLAY YOUR GAMES”