It’s been 10 long years since Captain Falcon had a drive. Since then he’s been lurking in people’s homes, starting fights in different universes, and meeting people with strange haircuts. He’s kept himself busy but all these activities pale in comparison to the thrill of racing at 1200kph. He just hasn’t been himself lately, never truly comfortable when he’s out of the cockpit. Now in 2015 we’ve been given the chance to experience the last F-Zero game released outside Japan, as F-Zero: GP Legend debuts on Wii U’s Virtual Console. Still fresh from 2004, when nobody bought it and the franchise died in plain sight on retail shelves. Captain Falcon remains stuck there in the form of an Amiibo, but at least now we can pick up his machine and rediscover the thrill ourselves.
Continue reading “F-Zero: GP Legend – FALCON REVIEW!”
I’ve just had a life-changing experience – playing through Super Metroid from start to finish. It had its ups and downs but overall it’s one of the best games I’ve ever played. Matto has an excellent review up here but I figured I’d write some quick impressions while the experience is fresh. This is the first time I’ve played it.
Continue reading “Super Metroid in 2013 – Worth It”
Kirby has always been a cool character in my books but I’ve only appreciated him from a distance until now. Cute, a bit sassy, versatile; however I’ve never played his games for some reason. Not that they looked bad, I just have more serious games to play and never owned a NES to see where it all started. So far I’ve bought every Wii U classic game, because 30 cents is basically a gift. Balloon Fight, F-Zero, Punch Out; I played each of them for at least a few hours and had a good time appreciating their mechanics. The GamePad is just so comfortable and sharp that I want to play every game ever made on it, and these are the kind of games that never lose their magic touch. Kirby’s Adventure came out a few days ago so I grabbed it, looking forward to sampling another classic on the GamePad. I ended up playing through the entire game and beating it in two marathon sittings, completely engaged.
Continue reading “Kirby’s Adventure – 30 cent entry fee to Camp Kirby”
– no widescreen
– no replays
– can’t rewind time
– no EXP rewards
– corners aren’t graded
– no cockpit view
– no unlockables
– no advertising
– no day 1 patch
– no DLC store
– no tutorial
– no achievements
– no missions
– lack of career progression
– no garage
– no cutscenes
– no licensed music
Continue reading “Problems with F-Zero on Wii U”
Alright, quiz time! Can you name a franchise that was suddenly demoted to the status of “casual game” when Ninty started winning and the term “kiddy” started going out of style? I bet you can’t gu…Wait, where are you looking? HEY, STOP CHEATING!
Yes, the answer is Animal Crossing. The franchise no “hardcore gamer” ever had an issue with until the casual gaming plague hit the industry.
So those new to the franchise, or maybe gaming in general (don’t tell Mike if you are), Animal Crossing is one of Ninty’s top-selling franchises, introduced in Japan in 2001 for the Nintendo 64 under the title “Animal Forest.” The game wasn’t released outside Japan until it was ported the next year to the GameCube.
The premise is simple. You have moved to a village full of (SHOCK) animal villagers, and are set up in a home by the village’s thieving merchant, Tom Nook. You are forced to do odd jobs and sell garbage in order to pay back the loan on your house, and as you earn more money can increase the size of your home (which you have to pay even more money for), all while collecting furniture and items to fill it with and show off to your friends. There’s a little more to it than that, but if you care that much you can look it up yourself you lazy bums!
Due to the profitability of the franchise, it surprised exactly zero people that Ninty revealed Animal Crossing alongside the 3DS. It also didn’t exactly wow anyone either, due to franchise issues that delve much deeper than whether or not the franchise is casual or not. This, of course, being the fact that there have been minimal changes to the base game over the three released installments. So is there anything worthwhile about this new installment? Anything at ALL?
Continue reading “Animal Crossing 3DS: A Thinly-Veiled Wish List of Never Happenings”