The online patch has now arrived on Nintendo Switch! I’ve been playing it for a few weeks now, and thought it was a good time to do another writeup on it with the game currently on sale in Nintendo’s eShop Multiplayer promotion. You can read more about the game itself in my previous writeup here, but this one will be strictly about the online. Who’s ready to drive safely and considerately into the first corner with me? Nah? Okay well, I’ll spend the next few paragraphs catching you up.
Continue reading “GRID Autosport – Online Class of 2020”
Racing simulators have quite the history of avoiding Nintendo consoles entirely. The last really good one I remember playing is F1 2009 on the Wii, ten years ago. Since then I’ve just got my racing fix from other consoles, with their analog triggers and in-house games like Forza offering a very solid driving simulation experience. Suddenly out of nowhere, a port of GRID Autosport has landed on the Switch eShop. I was a little cautious at first, as racing developers have treated Nintendo consoles with the bare minimum apathy in the past. Anyone remember Project CARS on Wii U? Exactly. However here we are in 2019 with the Switch kicking arse and taking names, and GRID Autosport is the real deal.
To say this game delivered what I wanted would be an understatement, it vastly exceeded expectations. Feral Interactive have not just ported the game, but upgraded it in every way imaginable, with a higher resolution and framerate than the original game, and controls and graphics optimised for both docked and handheld mode. This game is quite simply the best racing simulator to ever grace a Nintendo console, and by extension, the best one ever to grace a handheld. It’s an absolute miracle.
Continue reading “GRID Autosport – Switching Gears”