Twilight Princess HD – I’m a Hero Now

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A lot has changed in a decade. Suddenly I’m holding a baby and the world is mirrored. I must be getting old too, because my movement feels sluggish. It takes me longer to stop, and I can’t even walk and aim at the same time. It’s like my legs lock into place, I can’t move anywhere until I pull the camera back. I feel sorry for whoever has to stare at my butt while crawling.

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Lifespeed – Ups & Downs

Exclusive to New 3DS, Lifespeed is a futuristic racer with a lot of speed, weapon powerups, a story mode, and online leaderboards. It’s the first game by Irish developer Wee Man Studios and a very ambitious concept to start your industry portfolio with. After extensive play I have to admit the game has a lot of flaws, but at its core the racing experience is very enjoyable.

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Bravely Default – Brave Brave Brave Brave

ATTACK! ATTACK! ATTACK! … Review?! That’s right baddies, we’re gonna sit down and talk about this game. My job class as a Freelancer has granted me the ability to have a chat about the merits and worth of videogames. It has only got me killed a couple of times, so I’m doing well.

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Dragon Quest VII – Post-Game Party Time

What a videogame. After completing the 100 hour story of Dragon Quest VII I felt a huge sense of pride and satisfaction. Without spoiling what happened, the ending was epic, interesting, and a highly suitable way to end such a game. It was an outstanding journey I will never forget, and one of the greatest RPGs of all time. The story has a very large scope yet every town and little moment feels special. It’s so rewarding to solve people’s problems, with some of the best writing I’ve ever enjoyed in a videogame.

However, even after hours and hours of dialogue and traveling, one thing was still stirring in my mind. After beating the end boss and completing the story I was still only level 44. Out of a potential 99 levels this felt a bit low and I still felt like I had unfinished business. I knew there was still more to explore with the Monster Meadows mechanic, tablets, and more fragments to collect. I enjoyed the game so much, I immediately went back into it to see what else I could do. I won’t bother with a spoiler warning here, because you should know what you’re getting into if you read further. It’s EVERYTHING! It’s the post-game!

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Those gaming thoughts and feels: Quadrilateral Cowboy

A meandering guest review.

Sometimes I half-jokingly tell my friends I think gaming is a degenerate medium. Obviously I cannot claim to truly believe this as I spend so much of my time playing games. But really I think the lived experience of most games is that, played in excess, they are an affront to the human spirit and mind. That is because many games require you to repeat a certain enjoyable task over and over, training you to be dumber and less expectant of creativity and originality in the fictional world.

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Art of Balance – Collapsing Into a Puddle of Tears

Shin’en have crafted a finely balanced library on the Wii U. To offset the speed and destruction of FAST Racing Neo, Art of Balance is a game about being as slow as possible. I held off buying this game for a long time for that reason, it just looked boring. A bunch of shapes on a plain background. I finally downloaded the game and assembled my own opinion of it.

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Resident Evil: The Mercenaries 3D – Anxiety On the Go

After getting back into Resident Evil 4 it was just silly that I hadn’t played Mercenaries 3D yet. This game takes the tried-and-true Mercenaries mode from Resident Evil 4, 5 and 6 and makes a full game out of it. Dropping the need for a single player campaign, it features dozens of missions that are designed to flesh out the gameplay with no context other than “training”.

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Nihilumbra – A Touching Narrative

Nihilumbra is a story-driven platformer with puzzle elements controlled by the touch screen. The goal is to “find yourself” by escaping the void, and proving to the game that you are good enough to exist. I knew I had no hope of finding myself, but at the very least I wanted find out if this was a good game.

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New 3DS – New Super Regular Extra Large Comparison DX

Very recently I’ve obtained a New 3DS XL and it has changed my life. First I’ll recap my review of the Regular New 3DS; I thought it was nice but it had some niggling problems that got worse over the months. To be honest, that was a pretty bad writeup. I didn’t wait long enough and I was too excited at getting something new. I shrugged off the flaws as the new 3D effect was so good. However, the more games I played, the worse it felt. The screen also felt too small for the SNES VC, and affected my handheld experience with Super Metroid. I finally decided this was unacceptable and upgraded to an XL. Was it worth it?

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Citadale – Not Another Castlevania

I faced a moral dilemma when buying this game on my Wii U. It’s a Castlevania clone that directly re-uses assets from Circle of the Moon and the NES games, with the most simple graphics possible. Alright, sounds cheap and dirty, but those games are a lot of fun. Even if this game is a bit of fun, it’ll be a good night. If I didn’t buy it I’d be thinking about it all night, so here we are. Making dreams reality.

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Dragon Quest VII – A Week Later (30 Hour Impressions)

The big blue world was bigger than it seemed

As islands rose from under the sea

Collecting shards to see the past

Our brave young heroes were having a blast

They traveled far and gave hope to the living

Only to discover, this was just the beginning…

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Year Walk – Starving on Wii U

Once a year there is a tradition among gamers to sit in their house alone until midnight. No contact with the outside world is allowed, and you must deprive yourself of nutrients for the whole day before exploring a magical world at night and finding your true purpose.

Wait no, that’s just a normal week. One of these Thursday night journeys led me to Year Walk on my Wii U, as I walked all the way to the end of the eShop.

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