Fire Emblem Fates – Shiro’s Struggle

Spoiler warning for Paralogue 7 in Fire Emblem Fates, for Birthright and Revelation. Nothing story related, just characters and gameplay. Maybe a little story related, no promises. Probably will not affect your experience in any way but I just don’t want anyone to get upset. Battle COMMENCE!

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Code Name NX – What We Know

The internet has been buzzing ever since Nintendo stealth-announced Code Name NX in a tweet on Wednesday.

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Project Zero: Maiden of Black Water – Safe to Drink

Mt. Hikami is a popular suicide spot for young girls. It has a dark reputation but when someone feels helpless, alone, and “ready”, this spot is the brightest thing they can see. You have no control over any aspects of your life, but you have the choice to kill yourself. The very thought is liberating because you can actually do something with a result, and make a difference by removing your misery from the world. The stresses of your environment fade into the background of your mind with this empowering thought. “Do it” you hear a voice behind you. There’s nobody there… huh? “Doooo it. KILL YOURSELF. KILL KILL KILL KILL!!!!” Whooaaa, this outside force is encouraging your selfish act, and it suddenly has no appeal. All the power and strength you just mustered will now be used to stop this evil force.

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Runny Egg – Breakfast on the eShop

12.38am. I had eggs for breakfast, but they were far from my mind in the middle of the night. It was Winter and I was lying down watching Summer Games Done Quick, taking in the joy of my favourite hobby from half a world away. One of my favourite reasons to watch speedrun marathons is discovering new games. Runny Egg was up next, and it was a good enough reason to stay on the couch. I’ve never heard of this game, but it looked cheerful enough that I could pretend it was Summer and continue escaping my life.

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Fire Emblem Fates – Birthrights and Love, Conquest and Blood

This game has taken over my life the past few months and absolutely dominated my 3DS playtime. After 160 hours I’m finally ready to write about how good it is. It’s gone above and beyond my expectations. The story is ambitious, the level design is brilliant, the characters are interesting, the soundtrack is rich, and the gameplay has evolved in all the right ways.

chooseyourfate

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The three (and a half) reactions to No Man’s Sky

Which one are you?

No Man’s Sky is engulfing the gaming zeitgeist at the moment with every message board and news website drenched in discussion of the procedurally generated space exploration game. In this desperate attempt to get Pietriots badly needed clicks by posting about something topical, I’ll oversimplify the issue by distilling it down to what are essentially the only three responses the game has evoked. In fairness, the reaction to any game can be distilled down to the same three but the absurd about of hype around No Man’s Sky has amplified the effect. It is impossible to have a neutral opinion on this game, so, which category do you fall in?
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80 Days

or less around the world.

Inspired by the Jules Verne novel Around the World in Eighty Days, 80 Days is a choose-your-own-adventure game. You play as Jean Passepartout, the recently employed valet of English gentlemen Phileas Fogg who wagered that he could travel around the world in 80 days. As Passepartout, it’s up to you to pack Fogg’s bags, plan his itinerary and manage his belongings throughout the journey. Developed by British studio inkle and written by Meg Jayanth, 80 Days drenches Verne’s novel in feminist steampunk with a twist of romantic orientalism. Originally published on iPhone, 80 Days was ported to Andriod in late 2014 and eventually arrived on PC/Mac in mid 2015, this review was played on desktop version. 80 Days’s excellent writing, vibrant art and unique gameplay combine to deliver a polished game that comes highly recommended.  Continue reading “80 Days”

Incompatible With Game Journalists: A Star Fox Zero Review

Ladies and gentlemen, according to the internet at large I have a problem of Nintardism Type 3. I am suppose to be in the loud minority that Star Fox Zero is a terrible game and Miyamoto should be fired over it. Yes, Star Fox Zero is supposedly a blight on Nintendo’s record of quality games.

Having played Star Fox Zero constantly since said release, here is my response to that.

batman laugh

Star Fox Zero managed to innovate the way an on-rail and dog-fighting shooter should be, and also proves to be an amazing follow-up/reimagining of Star Fox 64. With EAD’s expertise in making a solid gameplay experience to Platinum Games’ amazing visual flair, this is without a doubt one of the best single player experiences on WiiU. Even with some (un)obvious flaws.

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Darksiders II – Death of the Wild

The universe is descending into chaos as the war between Heaven and Hell gets complicated. The Charred Council created The Four Horsemen, giving them the task of enforcing law and maintaining balance across multiple dimensions. Humanity emerges in a third dimension named Earth between Heaven and Hell, and this is where the real trouble begins. The very fabric of existence is threatened by screen tearing, as a videogame company named THQ threatens to publish the universe.

dsiideath

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Facebook advertising offers insights into the Zelda audience

Charles, here.

I had a windfall from my stocks in tobacco early this year and with a spare £15 I thought ‘why not invest in some Facebook advertising for that little gaming blog I own?’ Of course, I had to be diligent to not waste my spend. A cursuary glance at Pietriots reveals most of the content to be nostalgic yearning for children’s games of yonder and no amount of advertising could possibly generate any interest from stakeholders in reading these articles. Months passed, when young Bill Aurion wrote a topical and timely piece about The Legend of Zelda on the eve of the Electronic Entertainment Expo, this would be a perfect opportunity to promote content people may wish to read.

I now present the analytics of the Facebook advertising, with my insightful commentary revealing the truth about the audience of The Legend of Zelda. Continue reading “Facebook advertising offers insights into the Zelda audience”

The Rights of Artforms – Part 2

Editor
This is an editor.  His job of trampling pure artistic visions is necessary in order to keep works coherent, continuous, and relatable.

Thank you for rejoining me after Part 1. As stated earlier, this part will focus on video games in regards to artistic interpretation. So, in order to hide the fact that this part was done months ago and I simply cut a longer article in half so I could loaf for another month, let’s begin. And what better place to start than with the elephant in the room, Fire Emblem.

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This is the new world of Zelda…

It’s been two years since we got our first look at Zelda U, and now there’s less than two days until the hood is finally pulled off the secretive title.

We sadly will not see the game released in time for its 30th anniversary, with it being delayed to next year (likely to NX launch in March), but that does little to dampen the anticipation Zelda fans have for the title’s re-unveiling. Well, by fans I mean actual fans, not the ones that think Zelda should be more like Dark Souls, that Wind Waker’s art style is too kiddy, that the series requires voice-acting to be playable, or the numerous others with similarly unpleasant opinions.

So if you’re up for some speculation, let’s dive right in.

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