What do you get when you mix two of the safest, most repetitive series in gaming together? You guessed it, Dragon Quest Heroes! Nothing to see here right? DQ Heroes mixes the relentless button-mashing combat of Warriors games with the traditional JRPG structure and familiarity of Dragon Quest, but the result isn’t quite as as you’d expect. The game has no more grinding than any series would normally have, instead combining the charm and customisation of each series to make a better version of both. I’ve finally got my hands on the PS4 version after getting tired of waiting for Square-Enix to localize it on Switch and take our money (it’s been “coming soon” for 2 years with no release date still), and I’m having a blast with it.
Continue reading “Dragon Quest Heroes – Heroes of Light Comfy Grinding”
Awake. Head throbbing. Vision blurry. The voices say to survive.
The fire is dead.
The room is freezing.
I don’t yet know what to make of The Friends of Ringo Ishikawa. Seemingly developed by one guy in Russia, The Friends of Ringo Ishikawa sees you play as a directionless high school thug who is threatened with expulsion from his school, which he hardly attends due to spending all his time getting into gang fights. It’s like a tribute to NES classic River City Ransom or some sorta slice of life anime like Cromartie High School which I’ve never watched but Deguello says is a parody.
Continue reading “The Friends of Ringo Ishikawa – Impressions”
There’s something fishy going on at the insane asylum, who would have thought? It seems there’s more to this one though. You are a journalist who has received an anonymous tip that there’s illegal activities worth recording here for a great story. You rock up in your rickety car that drives itself, and rotate the camera left and right to try and figure out what’s going on. There’s nobody at the gate to let you in. You step out of your car and walk into the front office. Not much here besides a desk and computer. It’s still on but has been logged out or idled, sitting at the login screen. Guess the guard took the day off. It’s time to take this story into your own hands. You approach the side gate on foot. Everything looks dark and grainy, but what could possibly go wrong? It seems perfectly safe to just leave the car there and walk in.
Continue reading “Outlast – Chasing a Good Story”
I’m doing a 3 hour challenge in Forza Motorsport 7 that involves driving 69 laps of Spa–Francorchamps, a famous circuit in Belgium. There will be 24 cars competing but it’s just the game’s AI, and the hardest part won’t be racing them, but simply completing it. Driving lap after lap for 3 hours is quite mentally demanding, especially keeping consistent lap-times and enough mental focus to not drive off the track. So I’m just going to document the process in a writeup to give a little insight into what it’s like. Some people might have seen this achievement in the game and you’re wondering, “is it worth it?”. I’m going to say yes because I’ve done endurance races before and found them very rewarding and invigorating. It’s definitely not easy though.
Continue reading “Endurance Racing – The Journey”
The sky above is clear but there are clouds in the distance. You can tell it’s about to rain. Luckily, you are a Splat Brella main. Lift it up and catch the wind. If it flies back in your face then a storm is coming. You must charge up your own rain to counter it by inking everything around you. Throw that sprinkler down. Launch that canopy across the bridge. Jump around and shoot ink all around the camp yelling Booyah! People will give you weird looks but to use a Brella effectively you must be prepared to take in your surroundings.
Continue reading “Life with the Splat Brella”
A Mega Man clone for $5? Heck yeah! What could possibly go wrong? Well how about everything. I bought Metagal because of its price and felt a wave of regret almost immediately after seeing the first low quality cutscene art and blurry text. This is an unfinished game that lingered as a Steam green-light title for 3 years with no approval, and has now been dumped on consoles for a few bucks. The very first screen on the Switch version is a blurry Joycon Grip diagram with white background, and it doesn’t really get better in the cutscene. Instead of a full-blown review this is going to be a short impression piece, since I could only stomach playing 4 of the game’s 8 levels. There are zero reviews online listed on Metacritic so I feel a sense of duty to warn people about this game.
Continue reading “Metagal – Please Nerf”