Metroid 1 – Where the Universe Began

Your health is getting low, and you’re lost in the depths of Norfair. The only light in this dark hellscape is burning hot lava. You can feel the heat threatening to chip away at your HP. Alien creatures sense your fear and hop towards you aggressively. You fight and push on as far as you can go. You’re not quite sure what’s up ahead, but the hope of an Energy Tank or any kind of upgrade is keeping you going. You could go back and farm for health, or you could risk the unknown for a big pay off. What’s there to lose? You can always respawn and try again with full health…. oh wait, no you can’t. Help is not coming.

Dying in Metroid punishes you by reviving you with 30HP, regardless of how many additional e-tanks you had. This means enemies can kill you in a few hits, and farming health back will take more than a dozen enemy kills to get. The odds are never in your favour, as you lose health much faster than you can get it back. This might seem unfair but it was essential in creating this feeling of danger while moving forward to the next room. How much are you willing to risk?

Continue reading “Metroid 1 – Where the Universe Began”

Journey to the Savage Planet – New Lease on Life

Good morning. What year is it?

I fell asleep on Earth and now I’ve woken up after an unknown number of years, alert and refreshed. Kindred Technologies are just the best, aren’t they? They call themselves the “4th best” space exploration company, but they really speak to me as a normal human being. I didn’t have much to live for so I signed up for their “experiment”. The year was 2034 and I got myself into 5 million dollars of debt from working too much and… wait, is that how working is supposed to work? I’ve never had the time or energy to think about it. Anyway, I’ve been given an opportunity to redeem myself by being launched towards a random planet in an experiment to find a habitable environment for humans. I was feeling lucky and sure enough, managed to land somewhere in one piece. Let’s see what this place is all about.

Continue reading “Journey to the Savage Planet – New Lease on Life”

So you’re mad about Bakugan on Switch…

So it was awesome seeing live gameplay of Paper Mario: The Origami King for Switch, but before the stream Nintendo announced Wayforward was going to show something off that was third party related. Speculation, of course, followed, we even had our guesses it came from a third party like Konami. Except, eh, it was Bakugan.

capture_001_10072020_172306

Funny enough, this meme image is based on a classic Simpson episode and somebody actually made a fan game of the golf game Bart actually got.

So what comes is the obvious “let’s blame Nintendo for this because it is their fault!” when you could, you know, think about the following: Continue reading “So you’re mad about Bakugan on Switch…”

ReCore – Metroid Composite

What happens when you get the director of Mega Man and three people from the Metroid Prime team, then rush out a game with their names as the selling point? Something pretty forgettable, evidently. ReCore came out in 2016 with so many bugs they had to make a “Definitive Edition” on the same console a year later. Since then the game has been sitting in discount bins and Game Pass, tempting me with mild intrigue. I’ve been in a Metroid mood lately so I decided to see what this game was all about.

Continue reading “ReCore – Metroid Composite”

Xbox and Motion Controls, Will Series X Leave Us Aimless?

If you’ve played any shooter on a Nintendo system in the last decade, it probably had gyro or pointer motion controls. Metroid Prime Trilogy, Splatoon, Zelda, and now Fortnite, Zombie Army Trilogy, Doom, Duke Nukem, Borderlands, and many other third party games are adopting it after the huge success of Splatoon 2, and general ease of use.

Even Sony have adopted this for 2 generations now, though you’d be forgiven for not noticing it. Much like their handheld legacy (just kidding), these features weren’t really used that much nor embraced. But the fact is, the Dual Shock has motion control and it’s used in a lot of big games like Gran Turismo Sport to steer. It’s not used nearly enough and it’s technically very primitive, but the option is there.

Continue reading “Xbox and Motion Controls, Will Series X Leave Us Aimless?”

Jump Rope Challenge – Seven Day Adventure

Once upon a time, a group of Nintendo developers were working in an office. Suddenly, a global event happened that forced them to work from home. At first they enjoyed the comfort, but soon began to miss going outside. They just weren’t getting the exercise and body stimulation they needed. To solve this problem, the developers ordered some copies of Ring Fit Adventure. Gaming and fitness at the same time? Now you can work out while you work! Unfortunately, the game is so sold out that Nintendo’s own staff can’t even get a copy. Gotta fill those pre-orders first. Not content with waiting until their bodies turned to dust, these brave Nintendo developers decided to take the challenge into their own hands and design a piece of software themselves. Jump Rope Challenge uses the Joy-Cons to simulate a jump rope, with a counter on the screen and cute art style for motivation.

This game is a free download, and was announced and released on the same day in this tweet. If you want to give it a try, all you need is around 70mb of free space and two Joy-Cons that come with the regular Switch. If you’re too lazy, just follow my journey instead.

Continue reading “Jump Rope Challenge – Seven Day Adventure”

Lonely Mountains: Downhill – Open Air Time Trials

What a great day. There’s nothing like being out in nature, completely free. You don’t have anywhere to be, and you’re riding your bike happily along. You start riding a bit faster, not because you need to be anywhere, but because the mountain is daring you. You scoot around the corner to get a better view, then get faster and faster downhill. WOOOOO!! YEAH! Suddenly it’s getting twisty… better slow down. Nah, you can handle this!

Continue reading “Lonely Mountains: Downhill – Open Air Time Trials”

Doom Eternal – In the MOOD for DOOM

I’m on 3% health but I’ve never felt so alive. No ammo, no resources, no choice but to perform a Glory Kill. After a decisive stab, health spills out of the demon’s discarded head. I grabbed the health and turned around just in time to throw a grenade into a Cacodemon’s mouth, weaken an Arachotron with my super shotgun, chainsaw an imp for ammo, then turn back to the stunned Cacodemon and rip its eyeball out with my fist. If I ever stop moving during all this, I’m dead. DOOM is a game that doesn’t reward aggressive play, it requires it. The more ammo and health you lose, the more you’re going to get back.

Continue reading “Doom Eternal – In the MOOD for DOOM”

A Demo Harvest

Sometimes I forget that game demos are a thing. That some games offer little tasters of the full product to try before you buy. It honestly feels like a bygone era, like the demo discs you could peel off game magazines. I must’ve played tons of the Fury3 demo back in the day. You have to wonder why all games don’t offer it in today’s world of digital marketplaces. Well after a recent harvest of demos from the Switch eShop, I can see why many don’t.

Continue reading “A Demo Harvest”

RISE: Race The Future – Formula eShop

No need for any explanation. It’s the future, we’re driving, and the lights are green!

Alright so ZR is accelerate, ZL is brake. That’s all I really know going into the first race, with no introduction, text or objective. I got this! The eShop description claims this is “set in the near future, with a new kind of wheel technology” but there’s no story in the actual game. That’s all you really need to know in an arcade racer, to be fair. I hung on to the road as best I could while learning the controls and taking in this immense track detail.

Continue reading “RISE: Race The Future – Formula eShop”

Borderlands: Nintendo Switch Edition Impressions!

After a decade of “Borderlands would be cool on Wii / Wii U / Switch” followed by thinking emojis, something finally happened. Borderlands 1, 2 and The Pre-Sequel have all come out on Switch and I’ve started playing the first game. These were released with no screenshots, footage or impressions so there’s some unknowns that I would like to quickly clear up in this impressions article. Firstly and most importantly, the game has motion controls! Rejoice!

Continue reading “Borderlands: Nintendo Switch Edition Impressions!”

Doom Eternal – Always Offline

This game was recommended to me by Isabelle while we were chatting in the Town Hall. She said she spent the weekend “ripping and tearing” and when I noticed that my town’s weeds were still there, I asked her what she meant. “Doom Eternal, it’s pretty hype”. Oh okay, thanks for the recommendation Isabelle. I can’t believe I hadn’t played it yet, she said it was one of the biggest games of the year so far. I got my hands on an Xbox copy and I was excited to finally start the game up. However, that excitement quickly turned to confusion.

Continue reading “Doom Eternal – Always Offline”

Borderlands Prime 3 – Guns, Love & Tentacles

Pull up a chair and let me tell you a story.

After losing everything at the casino, I’ve started a brand new life. My character Zane was maxed out to lvl57, with nowhere left to go. I received a wedding invitation in the mail to remind me of what’s important. Love! Hammerlock and Wainwright were getting married and wanted their favourite vault hunter to do the honours. Fresh with inspiration, I made a brand new character, FL4K. I’m still the same person, I just look and talk like a robotic slayer now. I’ve also got a pet Skag! He’s a good boy and sometimes coughs up extra ammo.

Continue reading “Borderlands Prime 3 – Guns, Love & Tentacles”