Year Walk – Starving on Wii U

Once a year there is a tradition among gamers to sit in their house alone until midnight. No contact with the outside world is allowed, and you must deprive yourself of nutrients for the whole day before exploring a magical world at night and finding your true purpose.

Wait no, that’s just a normal week. One of these Thursday night journeys led me to Year Walk on my Wii U, as I walked all the way to the end of the eShop.

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Dragon Quest VII – The Journey Begins (Early Impressions)

Normally I will get pretty far into a game before doing a write-up, but I thought I’d share some of my excitement for Dragon Quest right now while it’s in the air. It’s better than holding it in for weeks, right? I’m a few hours into Dragon Quest VII on 3DS and absolutely loving it. The world has already captivated me with charming presentation and an interesting story. Coming from Dragon Quest VI, it feels like a full generation leap with a massive upgrade to the environments. I’m getting so excited by the smallest things because it feels new. Even before the title screen I was amazed by the intro, as seagulls flew across an island in full 3D over the triumphant roar of the Dragon Quest theme song.

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Resident Evil 4 – Wii on Wii U Edition

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*tch* This is Leon. I’ve arrived on the Wii U through the Virtual Console, some kind of digital download service. They took a sample of my blood and uploaded it. I’ve also been injected with a virus, it seems to have changed my reflexes. I can see a green cursor wherever I aim my gun. It seems to be beneficial so far, but I’ll keep you posted on any adverse affects. Leon out. *tch*

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Dragon Quest VI – Gaming in Reverie

Aahhh, that was a great nap. Where was I? After a long journey on my Nintendo DS I have reached the end of Dragon Quest VI. With VII arriving on 3DS, I hadn’t played a DQ game in a while and wanted to see if I still liked the series. The answer is an Oomph! powered Yes, with Dragon Quest VI on DS proving to be a fantastic game. I haven’t beaten the game yet, but I’m currently preparing my team for the end boss fight. Roaming the land, finding the last pieces of equipment, it’s a great time for reflection.

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Grand Prix Rock ‘N Racing – THIS RACE IS ON FIRE!

It was a lonely Sunday night as the Brazilian GP faced a rain delay. Harsh weather had flooded the track, and the already late 3am start would be pushed back even further to an undisclosed time. From the other side of the world, I faced an existential crisis as I turned off the coverage and stared at my Wii U. My headphones still on, I started browsing the eShop. It was meant to be playing Mario Kart 8 music, but for some reason it was generic eShop music from 2012. What kind of night was this? Could anything go right? I browsed the new releases and saw Grand Prix Rock ‘N Racing. It was a top-down racer, boasting real F1 tracks with a colourful presentation. I like all those things. Wow, a sunny Brazil. After watching the trailer I was sold. To quote the commentator’s thick vocabulary “LET’S GO!“.

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Wii U GamePad analog stick surgery – SUCCESS!

After 1000 hours of intense Splatoon play, my left analog stick was getting old and losing its freshness. It would start to do its own thing in the middle of games, randomly not responding, going down, right, wherever it wanted. This is not a common console problem related to calibration, but a problem with the actual piece of tech inside. Wii U’s analog stick is a bit different to what you’d expect, with a circuit board “sensor” reading inputs instead of the joystick itself.

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Castlevania Advance Appreciation

The Game Boy Advance had an impressive lineup of games in its relatively short life. Released in 2001, then shoved out the door by the Nintendo DS in 2004, it was home to 2 brand new Metroids, 3 new F-Zero games and 3 Castlevanias among others. This little writeup will be about Castlevania as I’ve just played through all 3 of them on the Wii U Virtual Console. I had an amazing time exploring each game, and I’m absolutely blown away that these 3 games were made within 3 years. Circle of the Moon, Harmony of Dissonance and Aria of Sorrow are all interesting in their own ways.

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Matto’s Mario Madness [Part 1 – Super Mario Bros.]

It’s time for another Durpthrough, but this time it is something I wanted to do for a long time. I like Mario games, enough to do in-depth reviews of them years ago, so I thought to myself “hey, why don’t you do video playthroughs of them?”

Granted, it isn’t the most original idea on the planet, almost everyone has done a video playthrough of every damn mainline Mario title. My idea isn’t original, but hey, at least I am not e-begging for Nintendo advertising money. So, without further ado, here is the Super Mario All-Stars version of Super Mario Bros., the Mario game that started it all and celebrated it’s 30th anniversary last year. Continue reading “Matto’s Mario Madness [Part 1 – Super Mario Bros.]”

Super Castlevania IV – Hardcore Halloween

To be Frank, I completely lost track of Halloween this year and don’t care much for holidays or parties. It’s a bit of fun that can lead to great eShop sales, but I don’t need a reason to be spooky. It all seems a bit forced to me when people dress up and post selfies. Not my thing.

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Axiom Verge – 01001110 01101111 01110100 00100000 01001101 01100101 01110100 01110010 01101111 01101001 01100100

BOOM! There goes the lab. As you stand up and gather your wits, the last thing you remember is something being knocked over. You don’t know what was happening in the lab, and memories of your identity are just as vague. It must have been a big explosion. You’ve suddenly appeared in this well-constructed series of rooms with 2D platforms, throbbing enemies, bizarre surfaces and kickass music. What could the experiment have been? To create a Metroid game?

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