After seven years of DLC and side-stories for Borderlands 2, the third game is finally here. I’ve jumped into it over the past week and have been enjoying some vault hunting on brand new planets. The story is new, environments are new, there’s a million new guns, and the vault hunters themselves have brand new skills. So, what else is new? I keep hearing people say it’s just “more Borderlands” as if to downplay this game. Of course it’s more Borderlands, the title of the game is Borderlands 3. It’s not inaccurate, just a lazy way to describe it. Borderlands 3 is purposefully designed as a sequel and does a pretty good job improving the core gameplay while offering a new scenario. I’m currently level 20 and will go a bit more in depth about what’s new.
Continue reading “Borderlands 3 – Keeping Up With The Calypsos”
OooooOooOoo! Do you dare enter the house of horrors? After a 20 minute wait in line, I got to play the spookiest game at PAX Aus. The booth was very dark and had about 8 Switches, with glowing ghosts around the wall. They put a lot of effort into the presentation for this game, it was definitely the most interesting place in the Nintendo booth. The line for Pokemon Sword and Shield was longer, but they just had generic setups there. This experience had atmosphere similar to if you were playing on the couch in the dark at home.
Continue reading “Luigi’s Mansion 3 – PAX Aus Demo Impressions”
Wait a second, I like shit on YouTube? I sure do! Here are some of my recommendations.
Let’s face facts: you and I love it when stupid people do stupid things on home video and the outcome is painful and hilarious. It is why American’s Funniest Home Videos has still managed to stay on television for almost thirty years, but AFV as people like to call it has faced major competition thanks to the internet, and one of those competitors is FailArmy.
FailArmy is basically AFV on YouTube without a host telling crappy jokes over footage. Need further proof this is basically what it is? Go on YouTube and watch old episodes of AFV when Bob Sagat was still the host. Continue reading “Matto’s YouTube Recommendations”
When Doom 2016 made it’s way to Nintendo Switch curtiosy of the amazing folks at Panic Button, many took notice of it’s quality work. However, there was one major function mission from the base game: no gyro aiming. Gyro-scopic aiming slowly got a base in thanks to the 3DS and WiiU GamePad, and when Nintendo revealed the Switch proper in January 2017 and said, specifically, it contains DNA from all of Nintendo’s past consoles and handhelds, they weren’t kidding. Both left and right Joy-Con, and the Pro Control, have gyro sensors inside them. Continue reading “The golden rule for First/Third Person Shooters on Switch: make Gyro-aiming an option”
I’ve been playing a lot of Borderlands 2 over the past few months and completed the whole regular campaign again in The Handsome Collection (named after evil protagonist Jack Handsome). I love the game and had a great time but didn’t think it was really worth a writeup alone, because it’s pretty much what you’d expect. The same game from 2013 but with retouched HD graphics at 60fps. A loot-based shooter with a post-apocalyptic setting, some dark humour and lots of bandits, gunfights, looting and exploring. It’s a very good game and a joy to replay, but many people have been there and done that. After getting The Handsome Collection however, it comes with all the DLC I had never played before. I was surprised and delighted to find this content was even more fun than the main game.
It can all be a bit overwhelming however, with dozens of places you can fast-travel to as soon as you find a fast-travel station in the first hour of the game. Having now played every single bit of content in this game, I thought I’d dissect the DLC a bit here and try and help anyone who doesn’t know where or why to start.
Continue reading “Borderlands 2 – The Vault Hunter’s Guide to the DLC”
Racing simulators have quite the history of avoiding Nintendo consoles entirely. The last really good one I remember playing is F1 2009 on the Wii, ten years ago. Since then I’ve just got my racing fix from other consoles, with their analog triggers and in-house games like Forza offering a very solid driving simulation experience. Suddenly out of nowhere, a port of GRID Autosport has landed on the Switch eShop. I was a little cautious at first, as racing developers have treated Nintendo consoles with the bare minimum apathy in the past. Anyone remember Project CARS on Wii U? Exactly. However here we are in 2019 with the Switch kicking arse and taking names, and GRID Autosport is the real deal.
To say this game delivered what I wanted would be an understatement, it vastly exceeded expectations. Feral Interactive have not just ported the game, but upgraded it in every way imaginable, with a higher resolution and framerate than the original game, and controls and graphics optimised for both docked and handheld mode. This game is quite simply the best racing simulator to ever grace a Nintendo console, and by extension, the best one ever to grace a handheld. It’s an absolute miracle.
Continue reading “GRID Autosport – Switching Gears”
Originally released alongside Hydro Thunder Hurricane in 2010’s “-Insert hemispheric appropriate season- of Arcade”, Limbo would escape the bounds of Xbox Live Arcade and go on to become a darling of the indie gaming world, collecting accolades and praise, from critics and gamers alike, on every platform it was released on. But in an unusual twist, Limbo is set to become unavailable on a platform for the first time, as macOS will cut support for 32-bit applications when new update drops next month. On the eve of this gaming purgatory, let us look back on Limbo.
Continue reading “Limbo”