Tag: Need for Speed
Things Wrong With NFS: Shift 2 Unleashed
- One track available at the start
- Driver Cam with stupid blur and bouncy effects is default
- Mandatory PS3 installation “it will now install, go for a 40 minute walk“
- Can’t play online without EA account
- Can’t play game without 3-step prompt to sign-in online
- Time Trial has Time Limit
- Driver XP bar exists while racing in every mode including Time Trial
- Idiot gives advice before every session in every mode
- Cutscenes
- Can’t skip cutscenes
- Can’t skip video advertising of EA Autolog
- Tutorial before you can play
- Game picks difficulty for you based on the first race
- Buying the first car links to the PS Store to spend real money
- Long load times
- Menu cluttered with VIP store options, code redemption screens and online pass sign-ins
- Options don’t always save
- Game crashes in Endurance Mode
- XP awards for following a questionable racing line
- Achievements for individual corners
- Achievements that aren’t “win the race”
Handling is good & the tracks are awesome, so I give this game 9 out of 10.
FlatOut Wii – Impressions
Initial Play Time: About a half-hour
Game type: Semi-realistic arcade street driving
FlatOut is a budget Wii racer developed by Team6 Game Studios and published by Zoo Games in the USA. Sporting a debut price of $20, FlatOut can be summed up as a Budget Burnout or Casual Burnout – and in some ways this is a good thing, cuz you could’ve done worse by getting $50 of debut-disappointment on any of the FOUR Need for Speed titles on Wii. There are obvious limits on the scope and features of the game, but I could immediately tell Team6 was very serious about this project based on one of the very first screens the game loads: a note on the detectable range of Wii Remote tilting angles.