You planned on going for a jog today, but… it’s just not a good morning, is it? You’ve just woken up and it feels like a terrible idea. It’s hot, there’s smog in the air, people outside, lots of traffic and commotion. You might bump into people on their way to work or school. You might step in something. You might have to cross several roads and jog on the spot awkwardly in front of traffic. Birds could poop on your head. Car horns are going off, lights are flashing. You’re not going anywhere this morning… but what if there was still a way? Maybe tomorrow.
Continue reading “Ring Fit Adventure – Better Than Real Life”
After seven years of DLC and side-stories for Borderlands 2, the third game is finally here. I’ve jumped into it over the past week and have been enjoying some vault hunting on brand new planets. The story is new, environments are new, there’s a million new guns, and the vault hunters themselves have brand new skills. So, what else is new? I keep hearing people say it’s just “more Borderlands” as if to downplay this game. Of course it’s more Borderlands, the title of the game is Borderlands 3. It’s not inaccurate, just a lazy way to describe it. Borderlands 3 is purposefully designed as a sequel and does a pretty good job improving the core gameplay while offering a new scenario. I’m currently level 20 and will go a bit more in depth about what’s new.
Continue reading “Borderlands 3 – Keeping Up With The Calypsos”
OooooOooOoo! Do you dare enter the house of horrors? After a 20 minute wait in line, I got to play the spookiest game at PAX Aus. The booth was very dark and had about 8 Switches, with glowing ghosts around the wall. They put a lot of effort into the presentation for this game, it was definitely the most interesting place in the Nintendo booth. The line for Pokemon Sword and Shield was longer, but they just had generic setups there. This experience had atmosphere similar to if you were playing on the couch in the dark at home.
Continue reading “Luigi’s Mansion 3 – PAX Aus Demo Impressions”
Fire Emblem is BACK! This game has only been out for a week but I thought it was interesting enough to write some impressions of my first 15 hours with the game. I will try to avoid story spoilers and just talk most about the gameplay, overall feeling, and what’s different. First I’ll just throw forth a quick story opinion and say that I am enjoying the story more and more as it unfolds. It starts off a bit scattered with an overwhelming amount of people to meet and kingdom lore to adjust to, but the more you play the more everything makes sense. There is a looming sense of mystery that makes every bit of dialogue worth reading and I’m getting more and more hungry for juicy info.
Continue reading “Fire Emblem: Three Houses – Preliminary Assessment”
Too dangerous, they said. That’s why we’re locked in here. Horrific beasts have taken over Earth, beasts known as Aragami who only live to consume and destroy. Yet we’re the ones treated like evil, the only people who can fight them. The uncreative God Eaters just call us “Adaptive” God Eaters or AGE for short, simply because we can breathe the air outside. It’s a long story but Earth is screwed. The air is full of corrosive ash that humans can’t handle, except us of course. This “ability” has led us to being locked up and treated like test subjects. We only get let out to do missions for them. Is that our fault, did we ask for this? We must be bad, just like the monsters right? Then why are we having so much fun slaying them?
Continue reading “God Eater 3 – Just a Bite”
Mmmmm, nothing like that new track smell. It’s the perfect cure to that nauseating “new car” smell of freshly glued plastic. A new location is a little more refreshing to breathe in, and different to play. I can smell the ocean air and hear the breeze hit the mountain with a calming whoosh. After a somewhat reluctant installation, this is what Gran Turismo Sport needed to draw me in. This wonderful track called Dragon Trail. Where’s that? Nowhere. This is a brand new make-believe racetrack for GT Sport and it brings some much-needed identity to make this feel like a brand new special videogame. As someone who’s played every world circuit track in dozens of racing games before, the new tracks in GT Sport are exciting. Not just because of the new scenery, but it’s a brand new stimulating challenge with new corners and layouts to learn.
Continue reading “Gran Turismo Sport – A Fresh Start”