Metroid: Zero Mission – The Last 2D Metroid Is In Captivity

I’ve been on a massive Metroid binge lately, playing through the Trilogy again on Wii U with glorious Wiimote controls, then revisiting Super Metroid which I have already written a piece on. Metroid: Zero Mission is a game I’ve had my eye on for a while because it’s the only Metroid I hadn’t played. It came out on the Japanese Virtual Console over a year ago so I thought surely, it can’t be far way. How hard is it to translate a Metroid game? Months passed, and sarcastic tweets were muttered into oblivious PR accounts, as Nintendo missed so many chances to release this game. The game had passed the Australian ratings system gauntlet which is usually the hardest step, but there was just no sign of Nintendo caring about it. Eventually I gave up, and this was the game that made me stop looking at eShop updates. I decided life was too short to live by a release schedule and in retrospect I have to thank Zero Mission for liberating me.

Anyway, the game finally came out and was it worth the wait? Fuck no, but it’s an absolutely fantastic game.

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