After all the buzz about micro-transactions and the absolutely filthy excuse for a game that was Forza 5, I was hesitant to support Gran Turismo 6 after hearing that same word, “micro-transaction”. I took the plunge and bought the game last month because the allure of racing at Bathurst was too strong and I was keen to check out the new car handling physics. I’ve been playing it since it came out and I owe the developers at Polyphony Digital a giant apology for my assumptions. Gran Turismo 6 is not the devil’s next DLC scheme and the experience has been surprisingly fun and refreshing.
The first next-gen racing simulator is arriving this month, and it features less tracks and cars than the previous game. Why is that? Developer Turn 10 has said in order to be a “next-gen” experience, everything must be up to quality standards of detail.
“We found that we ship a game that has over 200 cars, and they’re all to this level of detail with huge diversity. It’s been a successful program for us, having the paid DLC. Those that don’t want it don’t have to get it, and those that want it can buy it. The season pass allows them to buy it as a subscription.”
That Season Pass costs $50 US and just includes cars, with the first pack arriving Day 1. Connect these two very large dots in front of us right now, and we have a game that is designed to exploit your wallet. The next-gen experience.