Travis Strikes Again – No More Perfect Heroes

Videogame quality can be measured in a lot of arbitrary ways. Graphics, gameplay, content, and length can all be judged objectively, but what if a game can deliver all these without being fun to play? Is it still a good game? There’s something else, and while trying to describe to myself and others why I like Travis Strikes Again so much, I’ve pinpointed one of my favourite aspects of videogames; their personality.

Travis Strikes Again is a mediocre game by many measurements and made with a low budget, but it is absolutely exploding with charm and wit. The gameplay or graphics aren’t bad by any means but this game is carried hard by great direction and writing. The structure propels the serviceable gameplay to a new exciting level, while the art direction excites the imagination. I was unsure I would like this game, or even the aesthetic because it’s been so long since the first two No More Heroes games came out. I forgot what a game like this felt like. The moment I sat at the title screen it all came flooding back. The immense attitude of No More Heroes with a brand new setting and story. To be clear, this is not No More Heroes 3 but still bares the soul of the series in a big way.

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Shadows of the Damned – Upgrade Your Boner

Combine the creative mind of Suda 51, the structured work ethic of Shinji Mikami, the haunting melodies of Akira Yamaoka and a big hot boner, and what do you get? A pile of steaming hot poo on the floor.

steamingpoo

After my misadventures with Resident Evil 6 I decided to do a bit of soul searching and got a craving to play some similar shooting games, simply because I spent so much time adapting to the style. Shadows of the Damned is a game I’ve beaten before and already loved, but after playing so many games in-between I’ve found a whole new level of appreciation for it. This game is exploding with charm, quality and more significantly; identity. Grasshopper’s games are always known for that but Suda 51 has been a bit hit-or-miss since No More Heroes in my opinion, and this game’s style might have more to do with director Massimo Guarini. With all these big names and ideas it could easily be a trainwreck but it all combines beautifully and consistently. Playing this game again awakened a part inside me I had forgotten about, an appreciation for bizarre worlds.

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