Kid Icarus: Flaccid Uprising

This game is going to flop, and it’s your fault. Nintendo knows Kid Icarus: Uprising will be a tough sell, and they’ve already started a heavy advertising campaign for the game – spanning several trailers, 8 page magazine articles, hundreds of screenshots, and multiple Twitter accounts. It took the spotlight in the recent Nintendo Direct, with lengthy coverage explaining all the games features in great detail, and recently featured in Iwata Asks. There’s even going to be a special tournament event across America before the game launches, and it’s taking center stage at every event Nintendo shows up to. Why is it so important this game does well? The team developing Kid Icarus: Uprising have put the new Super Smash Bros. on hold to make this – that’s why.

Sora are pouring their heart and soul into every aspect of this game. Originally speculated as a launch game for 3DS, it’s now been over a year since the systems launch and Kid Icarus: Uprising is finally ready. It’s got an arse load of stages, a STUPID amount of custom weapons and items, and every mode under the sun including online multiplayer, StreetPass and AR Card functionality. It even comes with a stand, just in case you feel slightly uncomfortable while playing it over long sessions. They have every angle covered, so why is this a recipe for disaster? What’s wrong with the game, if it’s going to be so awesome?

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Nintendo Connection Tour 2011 – Impressions

Nintendo Australia are currently touring the country with a new Connection Tour, giving fans the chance to show up and play some highly anticipated unreleased games. I was lucky enough to find time to attend one of them in Parramatta Westfield, and I spent a good few hours playing Mario Kart 7, Super Mario 3D Land, Skyward Sword, Kid Icarus: Uprising and Kirby’s Return to Dream Land. Most of my time was spent mingling with fellow Nintendo fans, and basking in the glory that is Mario Kart 7. Here’s a recap of the whole event!

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