If you’ve played any shooter on a Nintendo system in the last decade, it probably had gyro or pointer motion controls. Metroid Prime Trilogy, Splatoon, Zelda, and now Fortnite, Zombie Army Trilogy, Doom, Duke Nukem, Borderlands, and many other third party games are adopting it after the huge success of Splatoon 2, and general ease of use.
Even Sony have adopted this for 2 generations now, though you’d be forgiven for not noticing it. Much like their handheld legacy (just kidding), these features weren’t really used that much nor embraced. But the fact is, the Dual Shock has motion control and it’s used in a lot of big games like Gran Turismo Sport to steer. It’s not used nearly enough and it’s technically very primitive, but the option is there.
This game was recommended to me by Isabelle while we were chatting in the Town Hall. She said she spent the weekend “ripping and tearing” and when I noticed that my town’s weeds were still there, I asked her what she meant. “Doom Eternal, it’s pretty hype”. Oh okay, thanks for the recommendation Isabelle. I can’t believe I hadn’t played it yet, she said it was one of the biggest games of the year so far. I got my hands on an Xbox copy and I was excited to finally start the game up. However, that excitement quickly turned to confusion.
With our lives suddenly controlled by social distancing and quarantine, my boyfriend and I are spending dramatically more time together. I thought this might be a wholesome bonding experience, however he’s dedicating almost his entire time to some game called Animal Crossing. I don’t know if you’ve heard about it? I hadn’t, but it’s popped up in my socials a bit and apparently it’s a bit of a big deal. So anyway, I thought I’d sit down and watch a bit, and after just 5 min I am 100% convinced this game is intricately connected, if not entirely responsible, for the covid19 pandemic. Let me explain:
If you don’t play Splatoon 2 regularly you’d be forgiven for not even knowing this exists. The Nintendo Switch Online app was launched almost two years ago now and currently supports two games, with fairly comprehensive stats on Splatoon 2 and some Smash replay features that nobody uses. A large number of active online games remain completely absent, and there really hasn’t been much attempt by Nintendo to get people to use this. The biggest current draw is the ability to voice chat for people who don’t have Discord.
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Xbox One has the smallest presence in the gaming industry that the brand has ever had. It’s plain to see that while SS Microsoft sprouts wings and sails towards the clouds, Xbox is a raft floating hopelessly adrift in a choppy sea of home consoles. Microsoft are an astonishingly successful company who have been more than happy to abandon unsuccessful side ventures. Yet despite Xbox costing the company billions and forcing them to obscure the financial performance of the division every annual report, they remain committed to the brand. With the battle for the living room over and lost, it’s time for Microsoft to let go of consoles and reposition itself in the gaming industry. Continue reading “Xbox Adrift: Can Microsoft save the Xbox One? Should they?”→
To most major Third Parties anyway, except for Bethesda, we/I think you are cool especially considering you put gyro aiming in Doom Switch, which I appreciate. Anyway, why state the painfully obvious besides trying not to make this site not look dead? It’s because it’s extremely aggravating to watch, least of all Capcom deciding that Resident Evil 7 can come to Switch, except with a catch.
A very, very big catch. It needs to be cloud streamed all the damn time. One must ask what is even the point; it’s like Capcom is trying their hardest not to make their Switch games a success from not including Ultra Street Fighter V in the the Switch version of Street Fighter Anniversary Collection, undershipping and sitting on Monster Hunter Double Cross (sorry, I am not calling it by it’s localized name because I prefer that one better) for a year and releasing it when Switch Online shows up in September.Continue reading “Sorry Switch owners, we don’t matter to Capcom (and most third parties)”→
I like talking about video games, but I also like talking about hilarious and/or stupid bullshit that you sometimes don’t think is important, but actually is. Today, I am putting on my gaming historian glasses to talk in-depth about an aspect of video games we sometimes think is always a good thing, and it is! Most of the time. Great sale figures!
Pretend you are a game developer and a game publisher. Yes, both. We’re not counting self-publishing such as indie titles, because most of my examples I will present in this piece are major video game releases. Say you are a game developer who spent two-plus years working ungodly man hours and your publisher gave you millions upon millions of dollars to make a video game. You can either succeed massively, mildly or just fail. Such is the way of this gaming industry. But hey, if you made a great game and it sells very well? Good for you! You not only received tons of praise, you could probably make any game you want for the same budget, sequel or original game!Continue reading “The MGS2 Effect”→
Amidst all the Zelda cheering and Joy-Con rumbling, Nintendo slipped a less exciting piece of news into their Switch event. There will now be a yearly fee if you want to play games online, a new service for Nintendo. It’s a tough pill to swallow for a userbase used to playing online for free. Now that we’ve all gotten over the kneejerk response and loosened our grip on our wallets a bit, I thought I’d bring up some discussion about this new structure.
The release of Super Mario Run on iPhone has sent shockwaves through the mobile gaming community. Lattes have been spilled all over the world and sideways caps have been adjusted forward, as hipsters are faced with the social dilemma of paying money for a videogame.
It’s been a pretty good year. Not a great one, but pretty good. We’ve seen some heavy hitters on 3DS with Fire Emblem Fates and Kirby Planet Robobot, and intense console action with Star Fox Zero and some memorable Splatfests. Dragon Quest 7, Federation Force and Color Splash are brand new games that just released with tons of content. Pokemon Sun & Moon is right around the corner, and set to be the biggest Pokemon adventure yet. Despite a handful of 3DS games though, next year looks a bit empty. It’s even worse on the Wii U front, with nothing Nintendo-related besides Zelda. Yooka-Laylee is gonna be great too, but there’s an ominous dark void after March. Nintendo has been tight-lipped about NX on a level without precedent. Fans are getting frustrated, confused, and feeling a bit left out.
I have spent the last week trapped in an emotional prison and I can’t take it anymore. I am absolutely fuming with anger after playing through Metroid Prime: Federation Force. It is a well-crafted game, and this is a big problem. Next Level Games have poured tons of resources into what is fundamentally an INSULT to Metroid fans. They’ve wasted 20 hours of my life, and KILLED the Metroid franchise by gutting the structure, butchering the art style, and offending my entitlements as a traditional gamer who has supported Nintendo since the NES.
Thank you for rejoining me after Part 1. As stated earlier, this part will focus on video games in regards to artistic interpretation. So, in order to hide the fact that this part was done months ago and I simply cut a longer article in half so I could loaf for another month, let’s begin. And what better place to start than with the elephant in the room, Fire Emblem.
Fire Emblem: Fates appears to be doing well in America, despite the wishes of a small, yet loud minority of consumers who use social media to harangue Nintendo of America, hoping to boycott the game and see it fail, operating under various protest hashtags. Of course, after the massive success and nearly nationwide sellout (which I can attest to as copies were at the time of writing incredibly hard to find, even in my rural area) they’ve switched gears into becoming “awareness campaigns,” because if it’s one thing Twitter needs more of, it’s useless hashtag slacktivist nagging.