Yooka Laylee & the Impossible Lair – Kong & Tonic

Impossible, huh? Pffftt, I’m a skilled gamer! Just a bit of platforming? No problem. Hey, these platforms are moving pretty fast. That’s a lot of spikes. Okay, there’s nowhere to land. Guess I’ll die. No more lives? … I’ll be back later.

Imagine a spiritual successor to Donkey Kong Country came out without anyone noticing? That’s what we have here. After years of hype for Playtonic’s debut 3D platforming game Yooka-Laylee, it received quite a bit of backlash for not being the best game ever made. It was pretty much what people asked for, a Banjo successor that revived open 3D platforming, but unreasonable expectations developed over the years. Playtonic took a completely different approach to Impossible Lair, announcing it and launching it very quickly in the same year. All they really needed to sell this game was a trailer with new David Wise music, roll-jumps and barrels.

Instead of purely catering to kickstarter backers demands, Impossible Lair is a passion project that takes advantage of the 2D platforming genre to fix all the problems the original game had. The “empty” and “unfocused” level design of a 3D wasteland becomes very focused and tight when you can only move left and right. I recently finished all 40 levels and the Impossible Lair itself, and I really have to commend this game. I’m a huge fan of Donkey Kong Country and especially Tropical Freeze, and I’m bursting to talk about this. Impossible Lair is the real deal.

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Retro Review: Star Fox Adventures 2: Krystal In Action (GCN)

I had blocked this game from my mind completely, but ZapR2k has written a wonderful review for Star Fox Adventures 2: Krystal In Action and all the memories have come flooding back. We’re honoured to present this guest review for such an overlooked game, please enjoy.

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The original SFA was perfect for the GameCube crowd. It had everything Nintendo gamers had always cared for in Nintendo games: great graphics, endless collecting, poor-man’s-Zelda combat controls, annoying talking animals, tacked-on Star Fox branding, and more. It made perfect sense to pop a sequel out in 2004 while the world was moving on to the twin snakes of sales juggernauts that were Metroid Prime 2 and Pikmin 2. Never doubt, my friends, that Nintendo knows what it’s doing.

rememberfox

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