Yooka Laylee & the Impossible Lair – Kong & Tonic

Impossible, huh? Pffftt, I’m a skilled gamer! Just a bit of platforming? No problem. Hey, these platforms are moving pretty fast. That’s a lot of spikes. Okay, there’s nowhere to land. Guess I’ll die. No more lives? … I’ll be back later.

Imagine a spiritual successor to Donkey Kong Country came out without anyone noticing? That’s what we have here. After years of hype for Playtonic’s debut 3D platforming game Yooka-Laylee, it received quite a bit of backlash for not being the best game ever made. It was pretty much what people asked for, a Banjo successor that revived open 3D platforming, but unreasonable expectations developed over the years. Playtonic took a completely different approach to Impossible Lair, announcing it and launching it very quickly in the same year. All they really needed to sell this game was a trailer with new David Wise music, roll-jumps and barrels.

Instead of purely catering to kickstarter backers demands, Impossible Lair is a passion project that takes advantage of the 2D platforming genre to fix all the problems the original game had. The “empty” and “unfocused” level design of a 3D wasteland becomes very focused and tight when you can only move left and right. I recently finished all 40 levels and the Impossible Lair itself, and I really have to commend this game. I’m a huge fan of Donkey Kong Country and especially Tropical Freeze, and I’m bursting to talk about this. Impossible Lair is the real deal.

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Retro Review: Star Fox Adventures 2: Krystal In Action (GCN)

I had blocked this game from my mind completely, but ZapR2k has written a wonderful review for Star Fox Adventures 2: Krystal In Action and all the memories have come flooding back. We’re honoured to present this guest review for such an overlooked game, please enjoy.

The original SFA was perfect for the GameCube crowd. It had everything Nintendo gamers had always cared for in Nintendo games: great graphics, endless collecting, poor-man’s-Zelda combat controls, annoying talking animals, tacked-on Star Fox branding, and more. It made perfect sense to pop a sequel out in 2004 while the world was moving on to the twin snakes of sales juggernauts that were Metroid Prime 2 and Pikmin 2. Never doubt, my friends, that Nintendo knows what it’s doing.

rememberfox

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