The year is 2095 and Betamax Tapes are back in fashion. Cyber punks have gone rogue on the streets, somehow overthrowing the police, military, the CIA and all the world’s power structures by strafing left and right and looking intimidating. What else is back in fashion? Old school build-engine FPS games. Ion Fury takes all the nostalgia and design structure that make classic FPS so great, and unchains them with modern console technology. This allows for massive levels, more defined gunplay, accurate hitboxes, and significantly more objects on screen at once. Does all of this make the game more fun, however?
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Your health is getting low, and you’re lost in the depths of Norfair. The only light in this dark hellscape is burning hot lava. You can feel the heat threatening to chip away at your HP. Alien creatures sense your fear and hop towards you aggressively. You fight and push on as far as you can go. You’re not quite sure what’s up ahead, but the hope of an Energy Tank or any kind of upgrade is keeping you going. You could go back and farm for health, or you could risk the unknown for a big pay off. What’s there to lose? You can always respawn and try again with full health…. oh wait, no you can’t. Help is not coming.
Dying in Metroid punishes you by reviving you with 30HP, regardless of how many additional e-tanks you had. This means enemies can kill you in a few hits, and farming health back will take more than a dozen enemy kills to get. The odds are never in your favour, as you lose health much faster than you can get it back. This might seem unfair but it was essential in creating this feeling of danger while moving forward to the next room. How much are you willing to risk?
Continue reading “Metroid 1 – Where the Universe Began”
Hello. My name’s Plip and I’m a Squidlit. I’m no magic Squizard, but I can jump, shoot ink downwards, and move my little squidlit body left and right. That’s all you need to get through life really. Oh, and a healthy supply of muffins.
Thanks Cheflit, now I’m all set. A catapult shoots dozens of muffins into the distance, as they scatter across the upcoming levels. It’s nice to finally see some valid lore for health pickups.
Continue reading “Squidlit – Squishy Platforming”