Fire Emblem: The Sacred Stones – Virtual Gold

Right after beating my first Fire Emblem game, I was so hyped and excited that I started Sacred Stones the very next day. With the two GBA Fire Emblem games sitting right next to each other on my Wii U menu, it just felt right and I was carrying enough energy from the first game to keep going. Despite a familiar game engine on the same system; a whole new cast, new maps, different enemy designs and a modified gameplay structure made Sacred Stones feel fresh and exciting immediately. I’ve just beaten this game after another 30 hour journey and I thought I’d write about the differences while both games are fresh in my mind. I won’t talk too much about gameplay specifics since that took up most of my Fire Emblem 7 writeup, but I will talk about what makes Sacred Stones a bit different and special.

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Fire Emblem (GBA) – Initiation

After 12 deaths, 30 hours, and enough regret to fill a vulnerary flask, I have just beaten my first Fire Emblem game. With the series being more popular than ever and a recent sale on the Virtual Console, I decided I would try and get into the series. I picked up the self-titled GBA game (known as Fire Emblem 7 in Japan) on the Wii U a month ago and fell in love with it. It clicked from the first few chapters and I enjoyed the emotional rollercoaster all the way to the end. I had initially dismissed this series as something I wouldn’t enjoy, a blunt tactics game driven by RPG grinding with a typical cliche anime story. To be quite honest, I didn’t understand it. As soon as I started playing this game, I felt a warmth of forgiveness. As it turns out the gameplay had a ton of depth and surprises waiting for me, and the wonderful story and characters made every aspect of the mechanics feel strong and important. After a full hearty playthrough of the game, let me tell you what Fire Emblem now means to me.

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