Animal Crossing 3DS: A Thinly-Veiled Wish List of Never Happenings

Alright, quiz time!  Can you name a franchise that was suddenly demoted to the status of “casual game” when Ninty started winning and the term “kiddy” started going out of style?   I bet you can’t gu…Wait, where are you looking?  HEY, STOP CHEATING!

Yes, the answer is Animal Crossing.  The franchise no “hardcore gamer” ever had an issue with until the casual gaming plague hit the industry.

So those new to the franchise, or maybe gaming in general (don’t tell Mike if you are), Animal Crossing is one of Ninty’s top-selling franchises, introduced in Japan in 2001 for the Nintendo 64 under the title “Animal Forest.”  The game wasn’t released outside Japan until it was ported the next year to the GameCube.

The premise is simple.  You have moved to a village full of (SHOCK) animal villagers, and are set up in a home by the village’s thieving merchant, Tom Nook.  You are forced to do odd jobs and sell garbage in order to pay back the loan on your house, and as you earn more money can increase the size of your home (which you have to pay even more money for), all while collecting furniture and items to fill it with and show off to your friends.  There’s a little more to it than that, but if you care that much you can look it up yourself you lazy bums!

Due to the profitability of the franchise, it surprised exactly zero people that Ninty revealed Animal Crossing alongside the 3DS.  It also didn’t exactly wow anyone either, due to franchise issues that delve much deeper than whether or not the franchise is casual or not.  This, of course, being the fact that there have been minimal changes to the base game over the three released installments.  So is there anything worthwhile about this new installment?   Anything at ALL?

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