It’s been two years since we got our first look at Zelda U, and now there’s less than two days until the hood is finally pulled off the secretive title.
We sadly will not see the game released in time for its 30th anniversary, with it being delayed to next year (likely to NX launch in March), but that does little to dampen the anticipation Zelda fans have for the title’s re-unveiling. Well, by fans I mean actual fans, not the ones that think Zelda should be more like Dark Souls, that Wind Waker’s art style is too kiddy, that the series requires voice-acting to be playable, or the numerous others with similarly unpleasant opinions.
So if you’re up for some speculation, let’s dive right in.
Continue reading “This is the new world of Zelda…”
So with Capcom finally wising up and allowing Americans to play with Europeans/Australians, we can finally make Monster Hunter an official Pietriot co-op game. Unfortunately the update for region-free online won’t be up until next month, but until then, Pro and I have been having a little fun on our own. Enjoy our antics, and if you like what you see, get the game!
…is HUG QUICK TIME EVENTS. You heard it here first, folks…
As we near the Wii U launch, we also near the launch of a surprisingly-original Ubisoft title in the form of ZombiU. It’s a fresh take on the survival horror genre, and is more of a Resident Evil game than Resident Evil 6 is.
The gist of the story is that John Dee, head magician of Queen Elizabeth I’s court, made a prophecy of a disaster that would eventually come to pass as the zombie apocalypse presented within the game. The player is not the main character of the story (the main characters are the NPCs you meet over the course of the game), but instead takes an interesting angle in that we step into the shoes of a random Joe on the streets of the plague-stricken city of London. Once they die, it’s Game Over for Joe #1, and we move onto the life of Joe #2 (or Jane #1). It’s a fairly straight-forward story, or at least what little of it we know of at this point in time…
But is that the whole story?
Are there ghosts lurking within the shadows of London? Why are they there? What purpose could they possibly serve in what was a seemingly straight-forward story of survival in a Z-Day situation? 27 days remain…
Oh boy, here we go again. Only our favorite videogame analyst in the world, Michael Pachter, could be obnoxious enough to drag me out of hiding. And it’s a three-fer, so enjoy a triple helping of Pachterd Sandwich…
Continue reading ““Durp!” – Pachter: “Two + Two = SEVEN!””
After a long absence, I return with the next Durpthrough session of Fatal Frame IV!
Beware the narrow hallways that make fighting ghosts nearly impossible, the deathly fear of potential game-breaking bugs, the bewildering persistence of that nurse I can’t remember the name of, the REVENGENCE of Ayako as I storm her room for sheet music, the wheelchair lady who somehow pushes herself, and the terrifying black death thing that scares the living shit out of me!
Continue reading ““Durpthroughs” – Fatal Frame IV – Batch 4”
Ooooops, I’ve had these done for a while now, but I’ve been so busy I forgot to put them up.
In this round, Misaki battles a bully from her childhood and a new character surfaces to explore the medical wing of the creepy complex in search of the man responsible for the kidnappings. The ghost encounter rate continues to increase as the setting gets spookier, so how long can I last!? Enjoy!
Continue reading ““Durpthroughs” – Fatal Frame IV – Batch 3”