When Doom 2016 made it’s way to Nintendo Switch curtiosy of the amazing folks at Panic Button, many took notice of it’s quality work. However, there was one major function mission from the base game: no gyro aiming. Gyro-scopic aiming slowly got a base in thanks to the 3DS and WiiU GamePad, and when Nintendo revealed the Switch proper in January 2017 and said, specifically, it contains DNA from all of Nintendo’s past consoles and handhelds, they weren’t kidding. Both left and right Joy-Con, and the Pro Control, have gyro sensors inside them. Continue reading “The golden rule for First/Third Person Shooters on Switch: make Gyro-aiming an option”
The sky above is clear but there are clouds in the distance. You can tell it’s about to rain. Luckily, you are a Splat Brella main. Lift it up and catch the wind. If it flies back in your face then a storm is coming. You must charge up your own rain to counter it by inking everything around you. Throw that sprinkler down. Launch that canopy across the bridge. Jump around and shoot ink all around the camp yelling Booyah! People will give you weird looks but to use a Brella effectively you must be prepared to take in your surroundings.
Forza started with a bang on the original Xbox, but by the time Forza 5 rolled around it was gaining a lot of negative press based on the way they were exploiting consumers. I even wrote an article about it here back then and subsequently avoided the Xbox brand for 5 years. Times have indeed changed as I’ve found myself absolutely blown away by the latest Forza games and the state of the series. Not only has Forza Horizon created one of the most fun experiences in gaming with a new open structure, the core Forza sim series has righted all its wrongs and now exists as a wholesome, playable and welcoming game.
G’day fellow racer, I’ll be your instructor today. My name’s Grubdog but you can call me Grub. I’m not a racing god by any means but I’ve had my fair share of struggles and success to share some words and hopefully help someone out. There are many different ways to enjoy driving simulators and many people will choose the passive approach with all assists on and easy AI, just to enjoy the sights and sounds of the racetrack. Mmmmm, nothing like the smell of sweet asphalt and burning rubber on a Sunday afternoon. There is absolutely nothing wrong with that approach and it can be a very chill way to spend your gaming time. There’s no right or wrong way to play a game that has this many options.
For people who DO want to challenge themselves as much as possible, there is a whole new world waiting for you. Whether it’s Forza, Gran Turismo, Assetto Corsa, Project CARS or F1 you have a lot of difficulty options at your disposal that can change the game significantly. With every assist you turn off, your car will get faster as you unlock more potential from it. It will also get more difficult to control. Playing these games without assists can be daunting at first, but it’s very satisfying if you find your groove. A big strength of these games is mastering all different sorts of cars and tracks, kinda like using different weapons in a shooter, or different movesets in a fighting game. Instead of going in-depth about driving technique, this article is going to be more about the mindset of change, and approach. For advanced driving there’s far more qualified people and articles out there. I’m going to keep it simple and throw up my biggest personal tips for a console gamer without much driving experience.
I just wanted to feel something. The Heroes vs. Villains Splatfest seemed like a no-brainer to me at first. I try to be a good person and Nintendo’s Smash heroes are some of the best role models a person can have. What does it mean for us though, to be “good” in a videogame that is about winning and splatting people? You’re always going to be a villain to somebody. Even the person of purest intentions is going to do something wrong or be misunderstood at some point, so I decided to cut my losses and pick the Villain side from the get-go.
We’re approaching the end of 2018 and I’ve just got myself a brand new Xbox One S, five years into the lifespan of Xbox One. It’s a new world for me as I’ve been playing nothing but Nintendo stuff for the last few years, having a great time it must be said. I never had a PS4 either so this is my first time dipping into the 2013 “next-gen” console family, which is now this-gen, or half-gen to the Pro and X which will be last-gen again next year. Phew. Whatever you want to call it, I have a lot of gaming to catch up on and I thought this was a unique perspective worth a little writeup. I was lucky enough to get my XB1S bundled with Red Dead Redemption 2 and Forza Horizon 4, two very expensive new release games. The whole bundle was $100-200 AU cheaper than a Switch or PS4 by themselves, which is ridiculous. Xbox is priced very well and has huge support in Australia, and I was in a good spot to take advantage of it. It just felt like the right time with Nintendo’s Switch holiday lineup mainly focused on two games I’m not that interested in. I got home with my new Xbox and it felt like Christmas again. The old, fun, child-like Christmas, not the new HD remake “Adult Christmas” which is full of disappointing social engagements. This was going to be fun on my own terms.