Xbox Adrift: Can Microsoft save the Xbox One? Should they?

An Xbox One X floats across a stormy sea.

Xbox One has the smallest presence in the gaming industry that the brand has ever had. It’s plain to see that while SS Microsoft sprouts wings and sails towards the clouds, Xbox is a raft floating hopelessly adrift in a choppy sea of home consoles. Microsoft are an astonishingly successful company who have been more than happy to abandon unsuccessful side ventures. Yet despite Xbox costing the company billions and forcing them to obscure the financial performance of the division every annual report, they remain committed to the brand. With the battle for the living room over and lost, it’s time for Microsoft to let go of consoles and reposition itself in the gaming industry. Continue reading “Xbox Adrift: Can Microsoft save the Xbox One? Should they?”

Completing the Pokédex: Gameplan for the last 28.

This is really a personal entry, but by making it public I want you to hold me accountable. People who tell others about their goals are 70% more likely to complete them, or at least that’s what I’m told in the pop-psychology self-help blogs and diary products I have found myself glazing over during this now prolonged unemployment. Earlier I mentioned that part of the problem for me was the open-ended nature of Pokémon and by having partially complete save files across several games I’m left unfocused. In this entry I will delineate a path to follow through the games while leaving myself the flexibility to keep them fun and give myself multiple chances to pickup missing Pokémon along the way. This entry will be regularly updated with a checklist at the bottom crossing off accomplishments and in-game milestones outlined under each game subheading.

Last updated 11th of August. 9 Pokémon remain.

Continue reading “Completing the Pokédex: Gameplan for the last 28.”

Sorry Switch owners, we don’t matter to Capcom (and most third parties)

To most major Third Parties anyway, except for Bethesda, we/I think you are cool especially considering you put gyro aiming in Doom Switch, which I appreciate. Anyway, why state the painfully obvious besides trying not to make this site not look dead? It’s because it’s extremely aggravating to watch, least of all Capcom deciding that Resident Evil 7 can come to Switch, except with a catch.

A very, very big catch. It needs to be cloud streamed all the damn time. One must ask what is even the point; it’s like Capcom is trying their hardest not to make their Switch games a success from not including Ultra Street Fighter V in the the Switch version of Street Fighter Anniversary Collection, undershipping and sitting on Monster Hunter Double Cross (sorry, I am not calling it by it’s localized name because I prefer that one better) for a year and releasing it when Switch Online shows up in September. Continue reading “Sorry Switch owners, we don’t matter to Capcom (and most third parties)”

“Durp!”: Cliffy B – “Switch doesn’t have enough buttons!”

What was originally a series done by fellow Pietriot Bill Aurion now has my filthy hands all over it. Filthy Canadian hands, no less.

So let’s get one thing out of the way first; my respect for major Third Party Publishers, and their developers, who I will call out of disrespect “Thirds” is at an all-time low. I called it back in October last year that Switch’s Third support would be mired by bullshit, and lo’ and behold, it turned out I was right. In recent weeks, we’ve had some dip from THQ Nordic complain about Switch’s lack of power, despite, you know, games like Snake Pass being ported in under a couple of weeks. Then we had the creator of the Oddworld series spout these wonderful comments about Satoru Iwata. So in short, when Thirds make themselves look hilariously incompetent and they get mocked for it, I am as happy as a pig in mud because it gives me and my fellow Pietriots on our Discord server something to mock and discuss. Continue reading ““Durp!”: Cliffy B – “Switch doesn’t have enough buttons!””

Completing the Pokédex: Manaphy

The other week I achieved something I hadn’t since I was 12 years old; I completed the Pokédex, I caught them all. Technically though, it wasn’t them all. It was only the 301 available in the latest game. Nintendo long ago realised the insanity of capturing now 802 Pokémon and dropped “Gotta Catch ‘Em All” from the branding, providing smaller, region specific Pokédexs in the game. The importance of the complete Pokédex, or National Pokédex as it is known, has been downplayed too, a post-game unlockable in recent generations and not appearing at all in Pokémon Sun and Moon. Completing the Alola regional Pokédex didn’t provide the satisfaction I thought it would, and the in game reward, a stamp in my in-game passport, was as hollow as the certificate of completion I received 18 years ago. I have decided that I will not be fulfilled until I really have caught them all. All 802 bastards, including the worst thing in Pokémon, “event” Pokémon, so yesterday I dug out my Pokémon games from the last 4 generations to figure out how to get Manaphy, the seafaring Pokémon. Continue reading “Completing the Pokédex: Manaphy”

The MGS2 Effect

I like talking about video games, but I also like talking about hilarious and/or stupid bullshit that you sometimes don’t think is important, but actually is. Today, I am putting on my gaming historian glasses to talk in-depth about an aspect of video games we sometimes think is always a good thing, and it is! Most of the time. Great sale figures!

Pretend you are a game developer and a game publisher. Yes, both. We’re not counting self-publishing such as indie titles, because most of my examples I will present in this piece are major video game releases. Say you are a game developer who spent two-plus years working ungodly man hours and your publisher gave you millions upon millions of dollars to make a video game. You can either succeed massively, mildly or just fail. Such is the way of this gaming industry. But hey, if you made a great game and it sells very well? Good for you! You not only received tons of praise, you could probably make any game you want for the same budget, sequel or original game! Continue reading “The MGS2 Effect”