Nintendo’s E3 this year opened with what I personally still consider the biggest bombshell of the entire show: EarthBound Beginnings not just announced, but released on the Wii U Virtual Console. It was a quiet Monday morning in Australia and I was excited to see what the Nintendo World Championships would bring, waking up early just to get hyped. However, it wasn’t until Shigesato Itoi appeared on the screen that I fell out of bed. He hadn’t said anything, but this man could only be there for ONE reason, something Mother related. EarthBound Beginnings was announced with this beautiful trailer, and some very touching words from Itoi. It melted my heart and I downloaded it straight away. I played through EarthBound on the Wii U for the very first time 2 years ago. It was the first time Australia actually got the game, so I consider that its official release here. I absolutely loved it, and since then have been patiently waiting for the other games to come over “officially”. Now, I’ve spent the last month playing through EarthBound Beginnings and making the most of the experience. From the look of the game and people’s vague impressions, I went in thinking this would be “EarthBound Lite”, just a more basic novelty version of EarthBound. Boy, was I wrong. This is a game that stands strong on its own, a finely crafted piece of work that expresses more emotion than anything I’ve played on the NES before. The game kicks off with a strange event unfolding, and suddenly you’re ready to go on an adventure. What does this world have in store for a 12 year old boy?
Unfortunately, this article isn’t about the game itself. I’ve yet to play PokePark: Pikachu’s Adventure, because I can not justify why it is the most expensive game on Wii.
Still selling for $99.95 AU at my local EB Games, PokePark is not only more expensive than the full fledged proper Pokemon RPG main games, it’s even selling for a “premium” over new Wii games that are actually popular and good, like Skyward Sword and Donkey Kong Country Returns. These games regularly see discounts and promotions, because people actually buy them. PokePark does not have that appeal, thus stays $99 alongside Xenoblade Chronicles. To add further horror, PokePark is a standalone game with no hardware packed in, as has maintained the same price for almost two years. The same copy of PokePark has been sitting on the shelf in EB Games since the day it came out, untouched. Nintendo even had the balls to release an official strategy guide alongside the game, selling for $30. You can get full, quality Wii games for that price. Just how much depth can PokePark possibly have?