Speed, FlatOut Videos

I get the feeling low-budget (that “b” word! please don’t panic) titles like Speed and FlatOut are genuine curiosities for a small number of people (all 5 of them?). They’re probably cautiously fascinated by a couple other Zoo Games titles or ANYTHING new under $20-25. They’re interested in “experiencing animals”, but only while the beasts are locked up in a cage; that sort of thing. At the same time, the regular gaming press tends to avoid budget games, leaving any [honest] coverage in the hands of YouTube users and Amazon customer reviews – brave, regular people.

Inspired by their courage, I’ve captured a few gameplay videos (60fps) of Speed and FlatOut to provide a more detailed look than what the Flash videos typically allow. Despite being “cheap” games, their core aspects are surprisingly solid, and hopefully some of it shows. Consider it a late follow-up to our Speed/FlatOut write-ups.

(video link at end of post)

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FlatOut Wii – Impressions

Initial Play Time:  About a half-hour
Game type:  Semi-realistic arcade street driving

FlatOut is a budget Wii racer developed by Team6 Game Studios and published by Zoo Games in the USA. Sporting a debut price of $20, FlatOut can be summed up as a Budget Burnout or Casual Burnout – and in some ways this is a good thing, cuz you could’ve done worse by getting $50 of debut-disappointment on any of the FOUR Need for Speed titles on Wii. There are obvious limits on the scope and features of the game, but I could immediately tell Team6 was very serious about this project based on one of the very first screens the game loads: a note on the detectable range of Wii Remote tilting angles.


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