If you’ve played any shooter on a Nintendo system in the last decade, it probably had gyro or pointer motion controls. Metroid Prime Trilogy, Splatoon, Zelda, and now Fortnite, Zombie Army Trilogy, Doom, Duke Nukem, Borderlands, and many other third party games are adopting it after the huge success of Splatoon 2, and general ease of use.
Even Sony have adopted this for 2 generations now, though you’d be forgiven for not noticing it. Much like their handheld legacy (just kidding), these features weren’t really used that much nor embraced. But the fact is, the Dual Shock has motion control and it’s used in a lot of big games like Gran Turismo Sport to steer. It’s not used nearly enough and it’s technically very primitive, but the option is there.
Continue reading “Xbox and Motion Controls, Will Series X Leave Us Aimless?”
Anyone who played Conduit 2 knows how good the Wii controller feels for first-person shooters. Not because the game does anything amazing, but because High Voltage were one of the only developers to show up to the FPS party with a Wii game. Call of Duty players laughed at their primitive graphics, Halo players insulted their mothers, and Killzone players were too busy reconnecting to PSN. Not many developers were brave enough to try and sell a game on the absurd basis of “good controls”, so FPS were few and far between on Wii, with launch games Red Steel and Far Cry Vengeance still floating in the top tier of the genre after 6 years. Wii U is just around the corner and negates the graphics problem but brings a new problem: the tablet. The enticing features of the GamePad screen and it’s comfortable grip could doom us to another generation of analog stick shooting.
Continue reading “FPS on Wii U, will Third Parties drop the ball again?”