Hey U – Give Me Real Controls

The Wii Remote & Nunchuk was last generation’s innovation in violence – still strong today, still better than the competition. This was the method of controlling the last true console Resident Evil experience the world would know: The Umbrella Chronicles.

For the previous console cycle, there’s a seldom-stated lesson Capcom briefly learned (see RE4:Wii) then immediately forgot (see their “HD” games): if you’re pretending to KILL in a video game, do it properly. It’s just a shame we don’t have to pretend anymore: modern games, such as Capcom’s premiere action series, have gotten so smart that they play themselves (step aside Super Guide). The games don’t hesitate to handle much of the excitement on their own, and work hard to convince us that quick-button-context-flashback-retrospection-cutscene was an artistic achievement (“Best QTE of 2012,” is there such a thing?). Opponents of violent gaming love to point out how video games “teach kids how to kill”, but I know that’s rubbish cuz most games suck at that, especially as more games suck at being games. It’s supposed to be like watching a movie, right? Why not an effing GAME? Thru these last couple generations of analog masturbation, popular shooters have more or less surpassed “REALISTIC EVERYTHING” – nevermind the gameplay. And in a (not really) fun twist, “more realism” cheerfully graduated to “more Hollywood”; new gameplay became movies that look like gameplay. “Wow, it’s like playing a game,” – thanks, my confidence in the new generation is at an all-time high.

Before proceeding, I want to be clear that the major ideas in the blocks of text below don’t necessarily apply to every genre or gameplay mechanic. Many of our favorites are derived from things like tennis, team sports, board games, gambling, mazes, vehicles, boxing puppets, and Donkey Kong – there’s no reason to mess with certain core elements. However, TANGIBLE VIRTUAL VIOLENCE has a raw, engrossing quality that the majority of the Industry has not been interested in embracing for some time; fluid human movements seek the spillage of human fluid, yet they insist gamers don’t like movement and just seek Mountain Dew. Trapped in the game industry’s electronic erection contest, the prestigious computing “arms race”, we continue enduring their fake war: fake gameplay and fake value. Cash and companies continue to perish in the high-priced struggle to show violence; rarely do we see genuine imagination towards playing violence. It doesn’t have to be this way; we can still search for decency. Aim off-screen and raise your real arms to rediscover what’s in front of you: the gameplay in your hands.

/wii joke

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Wii Sniper Rifle Video – Gameplay Montage

(DivX video link at end of post; watch the new video here)

A follow-up to my previous The House of the Dead: Overkill videos, this time focusing on the two affordable current-generation last-generation games that handle aiming calibration properly: Ghost Squad and The House of the Dead 2&3 Return. The video is a series of quick gameplay cuts trying to get the point across: with the appropriate gun+game combo, everything works “great”, not perfectly, but sometimes better than I expect. The footage says a lot, but there’s more I want to add.

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Wii Sniper Rifle Videos – HotD: Overkill

Live gameplay footage of The House of the Dead: Overkill using my “CTA Digital Sniper Rifle Gun for Wii” with calibrated aim. I checked a “popular” internet video site to sample other players using the accessory, and came back underwhelmed. I didn’t find any legitimate gameplay videos. Gamers, industry, you all suck. No wonder most rail shooters and accessories are designed for “dumb” customers – there’s no motivation/demand to advance the software or hardware, just an endless cycle of publishers assuming everyone is lazy while gamers REALLY ARE too lazy to aim a casual non-gun and instead complain about 12-digit codes. Even Sony’s Move is a broken, lag-plagued alternative with even dumber-looking accessories exclusively designed for gullible customers (has it been used in “regular” games yet?), and they’re willing to charge more for all of it.

(HotD: Overkill video link at end of post)

Gameplay from “Ghost Squad” and “HotD 2/3”. See Wii Sniper Rifle Gameplay

I’ll save my serious “review” of the accessory for later, but I will say it’s the best Wii rifle I’ve tried so far – the printed crosshairs on the fake scope do a good job of sighting targets, and the main trigger works great like some of the better handgun shells (the awesome part is it’s a RIFLE); on the downside, the main grip SUCKS (it’s not really shaped for a grip), but the trigger is still reachable with some improvisation (oh crap, I started reviewing it). Actually, these videos were made to address the shortcomings of Overkill’s gunplay. Please excuse the audio quality: it was late at night and I didn’t have the game volume up very high and my camcorder was literally inches away from my hands so the clackity noise of the trigger seems way louder than it really is.

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