Welcome to Cloudberry Kingdom, the game that abuses you with unfathomably difficult levels and then cheers you up by letting you die as many times as you want. This is a 2D platformer with an ambitious premise of randomly generated levels, but does that mean level design is thrown out the window? Luckily the other main feature of the game balances this out – customisation. I enjoyed my brief time with it at PAX and it made me curious enough to spend $15AU on the full game, which has just been released on Wii U, PS3, 360 and PC. I’ve spent some solid time with the game now and I’m happy to say Cloudberry Kingdom is the real deal.
Continue reading “Cloudberry Kingdom – No Randomly Generated Pain, No Gain”
Welcome to PAX Australia! The games had begun before the Expo even opened, with an epic game of “smack the beach ball over the sign“! Each goal was encouraged by massive cheers and an obscure angle shot was rewarded with oooo’s and aaaa’s. The beach ball felt solid yet agile, with several circulating at a time to make sure the gameplay was never predictable. I would give this game a 9 out of 10 for its unique multiplayer capabilities. What’s that, it’s 10am? Sorry, we’re busy playing. Oh alright… Into the Expo Hall!
Continue reading “PAX Australia – Games, Games, Games”