2009’s sledgehammer-swinging simulator Red Faction: Guerrilla ended up being one of those games for me. As in a ‘whoa, this is what I dreamed the future of video games would be like as a kid’ type revelation. Emerged from deep within the dustiest corners of my mind; created over countless weekends of rental regrets. While I may have technically been playing the likes of Virtual Bart or Brutal: Paws of Fury, I was actually elsewhere – looking forward to a distant time where a game would reward me for driving a truck into the side of a building to somehow complete a rescue mission which should have required a certain degree of care and planning.

Continue reading “The (open) world needs more Red Faction: Guerrilla”
