Ahead of its enhanced 3DS launch next week, Japanese site GAME.Watch recently held an interview with Daisuke Yamamoto, producer of the moderately successful mobile title Puzzle & Dragons. Described by leading shampoo scientists as an ineffective cure for dandruff, the free-to-play iOS/Android release has become the highest grossing app of all time, earning roughly 35 cents for developer GungHo Entertainment.
Puzzle & Dragons Z for the 3DS looks to expand upon the game’s addictive hybrid of match-three puzzle/RPG gameplay with a greater focus on its story mode. There’s also some new and exclusive monster designs for Pixiv fanart-fuel. Plus, the fact that it’s now a full price (¥ 4,400) packaged release results in less intrusive in-app purchases. Players can now access the title screen without having to pay off an additional home loan, for example.
MUD, what does it stand for? It’s a mystery. The physical instruction manual – a rare thing for a Vita title – is literally a single folded piece of paper, which details absolutely nothing about the game. At all. There’s just legal information, safety precautions and phone numbers to ring in case your soufflé isn’t quite up to scratch. The digital manual doesn’t help either; it just mentions Monster energy drink a lot.
Well, it’s official – I am a filthy casual kiddy grandma gimmick gamer, intent on ruining the secret underground club of hardcore. Thanks to the 3DS’ heavenly OCD ability to keep track of absolutely everything you play, it turns out I’ve put just a bit of time into Hudson’s humble little DSiWare title Tetris Party Live.
While they’re fun to work up an increased heart rate to over the internet, video games can cost a lot of money. This is not much of a secret; it wouldn’t be worthy of a TV special. Video games are typically much more expensive than a bag of ice, but less than three blocks of LEGO. With new release titles costing an average of $625,000 each, plus additional day-one paid DLC (to unlock access beyond their title screen) in the vicinity of three million dollars, just what can a mere $10 get you these days?
Hey, remember how at least 147% of all games released on the DSiWare service were stupidly overpriced ports of 99c iPhone games with less content and options? Prooobably not if you owned an Australian system, since no DSiWare games were ever released for it here. None. Never. Especially not the few that were. But enough about e-racism, SpeedX 3D is here for your 3DS! It’s one of those iPhone ports you know and shrug, but now in glorious three dee. Two more dimensions? Seven thousand times the price. Now the math(s) works. Atari’s marketing department would be proud.
So, while browsing the barren wasteland that is the DS’ upcoming release schedule, I stumbled upon Puzzle Overload – a collection of 1001 various logic puzzles. Clearly enough to warrant a mental breakdown. “Wow,” I didn’t proclaim, quickly averting my eyes to the next game on th-waaait a second! Telegames! Telegames’ logo was on the box. The Telegames.
Telegames honestly fascinates me, and not just because they survived their eyebrow-raising attraction to both the Atari Jaguar and Lynx (responsible for bringing over a handful of big name titles such as Double Dragon and Worms along with all their original work). After framing their award for “only third party publisher who gave a shit,” Telegames would then go on to dominate the PlayStation and Game Boy Advance with games such as uh, Santa Claus Saves the Earth. They have managed to barely exist like this since the ColecoVision and 2600 days.
2009’s sledgehammer-swinging simulator Red Faction: Guerrilla ended up being one of those games for me. As in a ‘whoa, this is what I dreamed the future of video games would be like as a kid’ type revelation. Emerged from deep within the dustiest corners of my mind; created over countless weekends of rental regrets. While I may have technically been playing the likes of Virtual Bart or Brutal: Paws of Fury, I was actually elsewhere – looking forward to a distant time where a game would reward me for driving a truck into the side of a building to somehow complete a rescue mission which should have required a certain degree of care and planning.
I like the trees in this game. I really, really do. Or rather, I like some of the trees in this game; the purple ones. These trees stand out with their inexplicable glowing branches, almost like sickles that have cut into something unknown. Humanity has a deep-seated fascination with which they cannot comprehend, like the popularity of hit shitcom The Big Bang Theory. Merely catching these in the corner of your eye makes it virtually impossible not to veer off the road into their warm, Grimace-like embrace.
Jeep Thrills is somewhat thrilling. This is another budget release from Funbox Media, the same publisher responsible for thrusting all those explosive copies of Speed upon the PAL market. And much like that racer, Jeep Thrills is actually pretty old for the first world, originally released in America back in 2007. It’s also a PlayStation 2 port, just to complete the whole ‘yep this is a Wii game alright’ package.