Pew pew. Gunman Clive is a videogame where you jump around and shoot bad dudes, and Gunman Clive 2 is the sequel with more jumping and more shooting. Originally released on 3DS, they have now combined to form Gunman Clive HD Collection on Wii U, a huge collection of 2 games where you jump and shoot things. I’m going to make this review short and to-the-point, because that’s what Gunman Clive is all about. He doesn’t mess around with convoluted stories or filler content. This is probably the cheapest HD Collection ever made at 5 Australian dollars, and it’s the best version of each game. Instead of following the trend of other HD Collections by including new “features” like glitches, patches, crashes, muddy textures and framerate problems; this HD Collection actually makes the games better by refining the controls and polishing up the graphics for the big screen. The 5 dollar AU price point translates to 4 dollars in the US because we’re different. It’s 3 or 4 pounds / euros / whatever in Europe’s different regions. 700 rupees if you’re in Hyrule. 50,000 gems in Woolly World. 2000 coins in Inkopolis. Alright, that’s enough. I don’t know every currency and Gunman Clive is still pending classification in a few of these places. For a universal comparison, Gunman Clive HD Collection is the price of a freshly baked, choc-filled cake with strawberry topping. Except this will kill you dozens of times, instead of once. YEEEAAHHH!!!
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It’s been an interesting week on the 3DS eShop, and for the first time in almost a month I’ve played another system more than Wii U. 3DS has reminded me how amazing it is, with escapeVektor, Gunman Clive and New SMB 2 DLC assaulting the eShop this week. Americans can also finally stop bitching about not having Wario Land II. I’m going to write about Gunman Clive first because I’ve already finished it (I’ll probably never finish The Impossible Pack in New SMB 2). Basically it’s a 2d platformer with short levels, a solid physics engine, and a good western vibe. Jumping, running and shooting are all simple and responsive, the music is catchy and the 3D effect is amazing.
It’s an iOS port as you can see (*groan*), but thankfully 3DS has real buttons so the screen isn’t obscured like this picture. It has its fair share of glitches, once I had a sound loop go forever; even quitting back to the menu left bullet sounds repeating through the speakers. Bizarrely my 3DS completely shut off during one of the boss fights too. One other thing that annoys me is that enemies re-spawn about 5 seconds after you kill them, I’m not sure if this is intentional but it’s annoying if you just want to take your time. It’s a decent game with some problems, but is it worth it? It’s worth it just for the boss battles, but there’s 16 levels of platforming thrown in-between. Levels are short (30 to 90 seconds without dying), but it uses a lot of different physics and objects (by a lot I mean as much as any other game) and doesn’t dwell on a new idea for very long. Boss Battles give you a few simple patterns to learn and they look pretty awesome. Gunman Clive is very short but good fun and has a few surprises. If you have an awkward amount of money left on your eShop account like $3.10 then it’s worth buying.