Spyborgs

If there’s one thing every video game could be improved with, it’s mayor Mike Haggar from Capcom’s very own Final Fight. Even the crappiest of games would become instant stunner deals (Streetwise never happened) with his inclusion. Just… pile-driving everything non-stop. For example, imagine Data Design re-releasing Billy the Wizard as Mike Haggar the Wizard. He’d spin that entire castle right into the Earth’s core, before beating up on some garbage bins to restore his stamina with filthy, discarded roast chicken.Sadly, Spyborgs has a distinct lack of Haggar, but it is at least in the same genre as Final Fight. Side-scrolling beat ’em ups are a rarity in this day and age; especially ones that actually make it to retail. This final product is actually nothing like Bionic Games’ original vision for the title. It was initially unveiled as a ‘comedy’ adventure inspired by early 90s cartoons and what looked to be rather large bags of steaming horse urine. Thanks to a huge amount of internet backlash, Spyborgs’development went into chaos and somehow mutated into this no-nonsense, bog-standard brawler.

There’s a story, but it’s not very important and rarely ever gets in the way (this is a good thing). Essentially, someone’s being a dickhead and it’s up to the remaining members of the ‘Spyborg Initiative’ to save the day. See, just how much cooler would that have been as the ‘Haggar Initiative’? You better believe there’d be chest hair everywhere. Alas, there are three characters here, each with their own strengths and weaknesses (urr hurr no way) – a quick but fairly weak ninja, a slow but insanely powerful robot, and some guy with a gun fused to his arm to impress the ladies. While Spyborgs is best played with a friend in co-op, each stage will always have two of the three playable characters in action during single player. The CPU does its best to help out as the second player, and you can freely switch between the two at any time.

Continue reading “Spyborgs”