DuckTales Remastered – An In-Depth Guest Review

While I have a DuckTales Remastered review in the wings (haha pun) for PixlBit. I decided to let a Let’s Play buddy of mine, FreezingInferno, give you his two cents on DuckTales Remastered. The entire text in plain font after the break is his doing and its amazing, so give him some props on his YouTube channel, ok? Just a warning; if you don’t like in-depth reviews with WORDS explaining things, you may suffer a brain malfunction. Continue reading “DuckTales Remastered – An In-Depth Guest Review”

Tutorials, are you too stupid for them?

I’m 12 hours into Mario & Luigi: Dream Team and the tutorial complaints have been lost in the wind somewhere. A small batcave of manchildren on the internet has been raging about how things are explained too in-depth with endless text, much to the burden of their active lifestyles. Many reviews have also docked the game for this apparent intrusion of text in an RPG. I recently finished Bowser’s Inside Story just before playing this game, and I can say for a fact that Dream Team is flowing much smoother, like a dream is supposed to. The new concepts are easy to grasp, the gameplay is more interactive and it’s a much better designed game all round. The only difference is people complain more in 2013 than 2009.

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Cloudberry Kingdom – No Randomly Generated Pain, No Gain

Welcome to Cloudberry Kingdom, the game that abuses you with unfathomably difficult levels and then cheers you up by letting you die as many times as you want. This is a 2D platformer with an ambitious premise of randomly generated levels, but does that mean level design is thrown out the window? Luckily the other main feature of the game balances this out – customisation. I enjoyed my brief time with it at PAX and it made me curious enough to spend $15AU on the full game, which has just been released on Wii U, PS3, 360 and PC. I’ve spent some solid time with the game now and I’m happy to say Cloudberry Kingdom is the real deal.

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