Visions of an Apocalypse

I began writing this post, a review of two (now three) games that dealt with the end of the world about a year ago. In what remains of the draft, I had the line; “it’s the end of the decade, we don’t have time for details.” Eerily prophetic because in the time since the world really is ending and it’s doing so as T. S. Elliot suggested, not with a bang, but with a whimper.

As a species, we have been contemplating the end times since the beginning times. Poems, films, video games, even whole religions are based around imagining what it will be like when there no coming back, when progress reverses and we enter terminal decline. Something I’ve been thinking about, during our very real unfolding apocalypse, is that I need to finish things I start because at some point, this is all going to come to an end. So here’s three short reviews of three short games and their take on the end of the world.

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Pikmin 3 Deluxe – New Technology Discovered

A mysterious object has been spotted and gathered by the Pikmin. It appears to be a flat device with removable parts. Analysis shows this technology has potential, but we are unsure how to harness it yet. It could not produce new Pikmin when thrown in the onion, but perhaps we could use it to enhance our ship.

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Bulletstorm – Digital Bubblegum

It’s raining bullets, better grab my brella. Okay, now I’m ready to chew gum AND type into this nostalgic postbox. Can you believe people used keyboards to send messages in 2020? It was the first form of writing according to the credible historians of 2600. Ah yes, information has gotten much more accurate with media advancements.

Here goes… *publish*. I’ll set the date 600 years backwards and hope for the best. Pietriots.com? Yeah, that place is probably still going.

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Hollow Knight – Taking The Long Way Home

I don’t want to die. After a very difficult series of jumps and dashes, I was down to my last husk of health. I sat upon the single platform that wouldn’t kill me and felt the magnitude of the situation. With no safety in sight, my next action was critical. Hitting any of these spikes would mean instant death, and even worse, replaying that awful section again and losing progress. I thought that maybe, after a dozen downward-stab jumps across spiked enemies, the hard part was over and some kind of safe passage or reward would await me here. I was a fool. Curiosity had its way with me once again, and now my only way back was even more dangerous and uncertain than the journey that left me in this state.

I braced myself. The way forward was right there through those spikes, and I just had to do a flying dash through it. A regular dash wouldn’t make it. Regular jumps wouldn’t take me far enough. I knew it had to be a flying dash but the problem was, I couldn’t see far enough to see where my landing would be. With no other option, I started charging the dash.

WHOOOOSH!” I let go of my charge and flew across the screen. The spikes grazed my determined little ears as I flew through the gap. Immediately I found myself in a giant room with a hard floor and felt a small dose of relief, thank heaven- NO I’M ABOUT TO HIT A SPIKE WALL! BAIL OUT! I mashed every button in a desperate attempt to break out of my dash and collapsed on solid ground with a thump. What a relief. I’m alive. I didn’t know you could break out of a dash until now, when I absolutely needed to.

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