I don’t want to die. After a very difficult series of jumps and dashes, I was down to my last husk of health. I sat upon the single platform that wouldn’t kill me and felt the magnitude of the situation. With no safety in sight, my next action was critical. Hitting any of these spikes would mean instant death, and even worse, replaying that awful section again and losing progress. I thought that maybe, after a dozen downward-stab jumps across spiked enemies, the hard part was over and some kind of safe passage or reward would await me here. I was a fool. Curiosity had its way with me once again, and now my only way back was even more dangerous and uncertain than the journey that left me in this state.
I braced myself. The way forward was right there through those spikes, and I just had to do a flying dash through it. A regular dash wouldn’t make it. Regular jumps wouldn’t take me far enough. I knew it had to be a flying dash but the problem was, I couldn’t see far enough to see where my landing would be. With no other option, I started charging the dash.
“WHOOOOSH!” I let go of my charge and flew across the screen. The spikes grazed my determined little ears as I flew through the gap. Immediately I found myself in a giant room with a hard floor and felt a small dose of relief, thank heaven- NO I’M ABOUT TO HIT A SPIKE WALL! BAIL OUT! I mashed every button in a desperate attempt to break out of my dash and collapsed on solid ground with a thump. What a relief. I’m alive. I didn’t know you could break out of a dash until now, when I absolutely needed to.
Continue reading “Hollow Knight – Taking The Long Way Home” →