I don’t want to die. After a very difficult series of jumps and dashes, I was down to my last husk of health. I sat upon the single platform that wouldn’t kill me and felt the magnitude of the situation. With no safety in sight, my next action was critical. Hitting any of these spikes would mean instant death, and even worse, replaying that awful section again and losing progress. I thought that maybe, after a dozen downward-stab jumps across spiked enemies, the hard part was over and some kind of safe passage or reward would await me here. I was a fool. Curiosity had its way with me once again, and now my only way back was even more dangerous and uncertain than the journey that left me in this state.
I braced myself. The way forward was right there through those spikes, and I just had to do a flying dash through it. A regular dash wouldn’t make it. Regular jumps wouldn’t take me far enough. I knew it had to be a flying dash but the problem was, I couldn’t see far enough to see where my landing would be. With no other option, I started charging the dash.
“WHOOOOSH!” I let go of my charge and flew across the screen. The spikes grazed my determined little ears as I flew through the gap. Immediately I found myself in a giant room with a hard floor and felt a small dose of relief, thank heaven- NO I’M ABOUT TO HIT A SPIKE WALL! BAIL OUT! I mashed every button in a desperate attempt to break out of my dash and collapsed on solid ground with a thump. What a relief. I’m alive. I didn’t know you could break out of a dash until now, when I absolutely needed to.
Good morning. I feel like I’ve been asleep for the last 10 years. I had convinced myself this was a game, but the intricate detail of the shadows convinced me this place was real after all. The rest of my life was a dream. The world wasn’t round or flat, we lived on the organic ecosystem of a defeated titan. My memories of wielding the Monado still lingered in black and white, but now it was time to fill them back up like an old colouring book. Just being back in Colony 9 was enough to feel energised with purpose.
It’s been a busy few days. I’ve just turned my tent into a house, and after heavy construction the island of Straya already has its own Museum. We all gathered outside for a big celebration, with lots of clapping, laughing and party poppers. It was a wild two minutes and everyone had a great time, including all the other island residents. Both of them had gone to bed, but I was too full of adrenaline to sleep after all that hype. There wasn’t much in the Museum yet, but it was just going to be the start of a huge attraction that would bring people to the island from all around the world. It was just the first of many projects I’ve been discussing with Nook, and after a successful Museum opening we can move on to the next thing.
With today’s work done, I was winding down with some fishing. It’s a good activity to calm the senses. A cool ocean breeze washed over my face, while the soft splashes of waves soothed my ears. I was walking along the shore looking for my next fish, when something else caught my eye.
Don’t mind me, I’m just a dung beetle doing my best. It’s a little hard to see with this big ball of poop in front of me, but I just roll with it. Life is all about perspective, and I take things with a side-on view. Getting from one place to another can be difficult, but life is all about the journey itself and I’m having a lot of fun.
Hi. My name’s Grubdog, but you can call me Grub. As everyone knows, redshift matter is threatening to end civilisation and monsters known as chimeras are ravaging Earth. It’s an important issue but someone still has to do the everyday things. We have built a nice little place here on the Ark and I’m gonna make sure it stays that way.
Good morning. My name is Grubdog and this is my new place. I’ve been chosen to go into space and work at the Talos I Space Station. They’re doing some interesting things up there, but I’ve got some training to do before I’m ready. I feel so different since I got to this apartment, like I’ve become a brand new person. I can’t remember much about who I was before, but maybe that’s just the excitement overshadowing everything. Even walking around my room, there’s button prompts over objects like I know what they can do in advance. I can grab and throw this chair, but why would I want to do that? Chairs are for sitting on, but I guess life in space was going to be a bit less comfortable. I picked up a lot of objects and put them down just because I could.
Too dangerous, they said. That’s why we’re locked in here. Horrific beasts have taken over Earth, beasts known as Aragami who only live to consume and destroy. Yet we’re the ones treated like evil, the only people who can fight them. The uncreative God Eaters just call us “Adaptive” God Eaters or AGE for short, simply because we can breathe the air outside. It’s a long story but Earth is screwed. The air is full of corrosive ash that humans can’t handle, except us of course. This “ability” has led us to being locked up and treated like test subjects. We only get let out to do missions for them. Is that our fault, did we ask for this? We must be bad, just like the monsters right? Then why are we having so much fun slaying them?
I arrived at the bandit hideout as ready as I could be. My rifle was custom made by Dahl with an extra fire element specifically made to burn flesh. The rifle burns through 2 bullets per shot as a consequence, so I loaded up on ammo at the vending machine beforehand. I knew there would be tons of human freaks here. This world was now full of mutant spiders and hungry beasts, but humans were still the worst thing to encounter. It was technology that made us the most dangerous and stupid at the same time. What a combination. Anyway, my goal was simply to purge this place on a mission from Sanctuary. How did these guys become bandits anyway, it’s hard to believe it’s a choice. They have no cause. All they do is run around and die really. We could be rebuilding but we’re just tearing each other apart. I guess I’m not doing this by choice either, oh well.
I’ve been out of work for a while now, but freelance keeps me going. It’s not all roses but it’s enough to get by. Mr Grizz keeps sending us to the same place and then complains that the eggs are drying out. We still get a good haul every now and then but freelancing ain’t what it used to be. I applied for this job to discover new places like this so called Ruins, but here I am back at Lost Outpost. I can’t believe he still sends us out here. The grates here wouldn’t pass any health and safety inspection in my days at Walleye Warehouse. Oh well, work’s work. As long as I did my best I could get by. I was low on chunks and just spent the last of my coins on scrubbing. Time to get to work!
Welcome to the 64th Annual Running of the Dragon Trail Grand Prix! The cars are making their way to the grid now for what is set to be another thrilling race at the island. We are honoured to have so many guests here both local and from overseas.
Dragon Trail is an island off Croatia with a rich mysterious history. The name originates from sightings of a dragon said to be the guardian of the precious land here, who used to fly around the island in a particular pattern. There is no confirmed documentation of the dragon itself and many speculate it was just a bird with a big shadow, but word spread fast and the legend was born. No matter where it came from, every individual dragon report claimed that it made the exact same path around the island. Thus, the Dragon Trail was born. It was originally a walking track made to honour the guardian, but it eventually became it’s own racetrack to pay tribute to the dragon’s alleged speed.
I’m doing a 3 hour challenge in Forza Motorsport 7 that involves driving 69 laps of Spa–Francorchamps, a famous circuit in Belgium. There will be 24 cars competing but it’s just the game’s AI, and the hardest part won’t be racing them, but simply completing it. Driving lap after lap for 3 hours is quite mentally demanding, especially keeping consistent lap-times and enough mental focus to not drive off the track. So I’m just going to document the process in a writeup to give a little insight into what it’s like. Some people might have seen this achievement in the game and you’re wondering, “is it worth it?”. I’m going to say yes because I’ve done endurance races before and found them very rewarding and invigorating. It’s definitely not easy though.
The sky above is clear but there are clouds in the distance. You can tell it’s about to rain. Luckily, you are a Splat Brella main. Lift it up and catch the wind. If it flies back in your face then a storm is coming. You must charge up your own rain to counter it by inking everything around you. Throw that sprinkler down. Launch that canopy across the bridge. Jump around and shoot ink all around the camp yelling Booyah! People will give you weird looks but to use a Brella effectively you must be prepared to take in your surroundings.
It’s been 89 days since Rusty went missing. From the small desert town of Tumbleton I’ve found myself in a brand new mining town, El Machino. This place is huge. It’s quite high up on a hill, full of houses, buildings and machines, has a population in the triple digits (so the sign says), and there’s even a rocket! The people here are quite simple minded and they are all trying to make a living, but still they are quite welcoming. Everyone wants to do business and The Mayor is happy to stand around and brag. The overall feeling is that there’s a lot more going on here than Tumbleton. Even the music is on a new level with a very funky baseline and more elements than I’ve heard before. Wait, what music? Must be in my head. I’ve come a long way to get here.
I’m ticked off, dear reader. Once again, an idea I’d come up with in my mind has been implemented in life before I got the chance to execute it first. In this case, I was shocked to see this article by Roland on his 2019 goals. You see, with the new year, I was looking over the Backloggery account I use to keep track of my games. I was able to wrap up a few games in December and cross them off my list. As I thought about doing an article on what I played in 2018, I also thought about looking ahead and what I’d like to do in 2019. It seemed like a perfect follow-up to look forward after reflecting. I didn’t mention this plan to anyone yet during the 12 days it took me to write that article about 2018, Roland has beaten me to the punch making me look like a copycat. So, I’ve altered my plan a bit and my first goal in 2019 will now be to kill Roland to keep him from telepathically stealing any more ideas from me. It seems like the only solution to this problem.
A broken man stands on a hill atop the city. His family in disarray, past heavy with regret and future in a body bag, he doesn’t have much hope left. Yet here he stands, completely stunned by the aura of the moon. His problems shrink in the ambient neon lights of the city, which in turn shrink to the stars in the sky. This moment is rare and fleeting, but it tells you to go on. It happens just often enough that the life of crime, death and corruption can be looked at with the right perspective. We are lucky to be human.