A guest post from Roland's partner.
With our lives suddenly controlled by social distancing and quarantine, my boyfriend and I are spending dramatically more time together. I thought this might be a wholesome bonding experience, however he’s dedicating almost his entire time to some game called Animal Crossing. I don’t know if you’ve heard about it? I hadn’t, but it’s popped up in my socials a bit and apparently it’s a bit of a big deal. So anyway, I thought I’d sit down and watch a bit, and after just 5 min I am 100% convinced this game is intricately connected, if not entirely responsible, for the covid19 pandemic. Let me explain:
Continue reading “I know nothing about video games, but there’s something fishy about Animal Crossing and COVID-19”
Originally released alongside Hydro Thunder Hurricane in 2010’s “-Insert hemispheric appropriate season- of Arcade”, Limbo would escape the bounds of Xbox Live Arcade and go on to become a darling of the indie gaming world, collecting accolades and praise, from critics and gamers alike, on every platform it was released on. But in an unusual twist, Limbo is set to become unavailable on a platform for the first time, as macOS will cut support for 32-bit applications when new update drops next month. On the eve of this gaming purgatory, let us look back on Limbo.
Continue reading “Limbo”
Pokémon trainers around the world were shocked to learn that not all their carefully raised Pokémon, their friends, will be able to accompany them on their next journey. This news came from game director Junichi Masuda who sheepishly admitted at E3 that the full roster of Pokémon wont be playable after a lengthy preamble to soften us up with excuses. A week on, with the frenzied backlash dying down, this article will examine exactly what the culling of Pokémon means, evaluate the reasons given by the developer Game Freak, and make recommendations for how both Pokémon fans and The Pokémon Company can rectify the situation.
Continue reading “The Pokémon culling is a disaster, here’s how it can be salvaged”
Awake. Head throbbing. Vision blurry. The voices say to survive.
The fire is dead.
The room is freezing.
I don’t yet know what to make of The Friends of Ringo Ishikawa. Seemingly developed by one guy in Russia, The Friends of Ringo Ishikawa sees you play as a directionless high school thug who is threatened with expulsion from his school, which he hardly attends due to spending all his time getting into gang fights. It’s like a tribute to NES classic River City Ransom or some sorta slice of life anime like Cromartie High School which I’ve never watched but Deguello says is a parody.
Continue reading “The Friends of Ringo Ishikawa – Impressions”
Fear Effect and it’s sequel were breakthrough hits at the turn of the millennium. Releasing late in the life of the original Playstation, they stood out with their stylish cel shaded graphics and sexy bisexual lead character, which was a big deal at the time. And then the series died. 15 years later Square Enix, who inherited the property after buying out Eidos Interactive, put out an open call for expressions of interest in bringing Fear Effect back. A (barely) successful kickstarter followed and last year French developer Sushee shat Fear Effect Sedna out.
Continue reading “Fear Effect Sedna”
The Legends of Zelda: Breath of the Wild is a great game, by any measure one of the greatest ever made, but the final instalment of DLC inflicted the most egregious assault I’ve ever seen on a video game. At the end of an uneven extra quest Link is rewarded with a motorbike. I invite you on a personal journey with me to learn about why the bike is so bad, how it came to this, and the personal toll it inflicted on me.
Continue reading “Every Game has Flaws, Zelda has a Motorbike”