How do you know when you buy too many games?

How I know I’m not the only person who has the problem of buying games and never getting around to playing them. Well today in JB Hi-Fi I developed a simple method to determine if you buy too many games.

If you are shopping for games, and you see a game that you want but you hesitate and the reason you hesitated is because you’re not sure if you already own the game or not, then you own too many games.

Today I bought Fragile Dreams, I still had another $50 of JB Hi-Fi vouchers to spend to I nearly bought Zack and Wiki ($20), Guilty Gear XX ($20) and Little King’s Story (also $20). Not only that but I had to note them down on my iPhone just so I would remember them and on the phone I found an open note containing a list of MORE games that I was double checking I owned or not.

Turns out I did already own Zack and Wiki. What’s it like?

Game of the Year awards thoughts

I feel like these are counter productive to a gamers mind. Trying to summarise a years worth of content, all I think about are the games I left out, not the games that make it. How do you decide what was best anyway? On a given Friday night, Fragile Dreams was the greatest game of all time. Then on Sunday morning, Wario Ware DIY was. How do we compare that? What about the experiences that you didn’t have, that could’ve happened. The games of 2010 that you’ll play in 2011? I’m trying to find a way of doing this and feeling good about it but I can’t do it. I’m living in today. I never took pictures of these moments. I’ll always look at a great game and smile at the enjoyment it brought me, but it lives inside itself, free from comparisons. That’s a big reason I enjoy games, they take me into their own world. Gutting them and sending them to a battlefield only ends up with all of them getting shot with the blood on my hands. I feel the same about review scores, I can’t get my head around doing them either.

The only thing I can say for sure is what I want to play right now, so i’m declaring Last Window the GOTM (Game of the Minute) and going to bed.

Fragile Dreams – Impressions

Initial play time:  Less than an hour
Game type:  Anime-ish story-driven flashlight exploration action-RPG

== Package ==

The bonus soundtrack selection is cute. The sleeve art is cute. The vocal tracks don’t have the slight WAV-error crackle I keep hearing in all the MP3 rips I used to find on the interweb. The reversible boxart is sexy-cute, ditching all those back-cover description stuff in favor of a girl in a trash-bag dress. I can almost see her naked.


Continue reading “Fragile Dreams – Impressions”