Steel Diver – what a history this game has. It started out as a tech demo at E3 2004 for the original DS, and quickly became a game everyone wanted to be real. In a time when Nintendo was criticised for their apparent lack of new franchises, this game was labeled unique, old-school, complex, and refreshing all at the same time, and had hardcore gamers foaming at the mouth. “Submarine Tech Demo” was used in message board arguments around the world to illustrate what Nintendo “should” be doing.
Fast forward to 2011, and the game has finally been released as Steel Diver on 3DS, with fully fleshed out levels and modes, on a brand new console with updated graphics, and a third dimension added. Nintendo fans and the press were set to go absolutely BALLISTIC over this game, everything they wanted was finally here, and to top it off, it was a launch title for a brand new system. However, something was wrong. The game received no hype, no coverage, and nobody bought it. Was the game bad? It was covered so poorly, you probably don’t know anything about it. That’s why I’m here. I’m going to tell you ALL about Steel Diver, so sit back and enjoy another Pietriots review with your favourite beverage.

Continue reading “Steel Diver” →