Retroactive Video Updates

For citizens that like their online video to look like mud, I embedded clips into some old articles to help (quickly) illustrate the points I was trying to make (some dining establishments have pictures in their menus for a reason, right?). Trying to make a habit out of this to be consistent with future poasts.

You’re playing it wrong – The Crystal Bearers

Super Monkey Ball: Banana Blitz FPS Videos

Whatever the hell YouTube’s 480p setting is… isn’t. >=[

Super Monkey Ball 3D

Super Monkey Ball, the once great franchise that kept gamers up at night perfecting their scores and mastering levels, was dealt a serious blow when Step & Roll came out on the Wii. Gone was the challenge, along with any originality in the level design, and the fans and success were lost with it. The original two games sold over a million copies on the GameCube, praised for their challenging, refined gameplay. Then Banana Blitz made things even more intense with the addition of the jump button and precise Wii motion controls, and sold two million copies.

Step & Roll was next, and Sega decided to change things up. The game was designed to be as easy as possible, in an effort to attract new “casual” players. It completely bombed and didn’t even make a dent in the sales charts. After comparing the reception of these two approaches, you would think Sega would go back to the old, successful approach for Super Monkey Ball 3D. You’d be wrong.

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