Sometimes I purposefully get the game over scenes just to see what happens. Real gamers care more about experiencing the game than their stats. Plus, if I never die in a game, it’d be just like real life. The only way to really lose is to not explore, to not experience.
Last Window
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Too often do the Weak play just the “main” part of a game and judge their experience on 20+ hours of hand-holding, hint systems, and default settings.
No sense of adventure, and no personality.
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I had less fun getting game overs in Last Window.
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Backlog progress!
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