Nintendo Direct 4.17.2013 Roundtable

IwataShrimp

Wait, you were actually expecting me to conduct a “professional” round table with the Pietriots? Look elsewhere on sites like IGN, Gamespot, Destructoid and Kotaku; discussing whether a Nintendo Direct was ‘worthless’ or ‘awesome’ is basically an easy way to get hits with their already shrunken down fanbases.

Though some of the stupidity regarding Nintendo Directs, which in and of itself is basically a “fuck you we’ll reveal our own shit ourselves” from Satoru Iwata (who FYI I want as an uncle), is also shared with the so-called “they abandoned us” fan-base. Link To The Past 2? Looks bitching, but I can already see the “Nintendo is running out of ideas” comments despite the fact it’s a 3DS ESHOP GAME that will probably only be a few dollars or more then Link’s Awakening DX. Wanna know who’s running out of ideas and development studios? EVERY OTHER PUBLISHER.

Only thing missing from the recent Direct was fruit. 

7 thoughts on “Nintendo Direct 4.17.2013 Roundtable”

    1. Fifteen to half an hour of Iwata announcing games for three different regions is one of my favorite things in all of ever.

      Iwata is a better game journalist and he is a Global CEO. EA’s John whateverthefuckhislastnameis couldn’t hold a candle to him.

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      1. The reason Iwata’s so much more watchable than other gaming execs is because he actually has some credibility. He’s actually made games. Like Earthbound. Hell, he’s actually PLAYED games.

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  1. The new Zelda game is an eShop title? Dang, I assumed it was going to be a full-fledged retail title and willing to fork over 40 Space Bucks on the spot. Well, either way, I want it.

    I don’t understand the whole “Let’s review the press presentation” thing that’s been growing in popularity over the past decade. To me, it’s just about as useless as the “Expert Analysis” bullshit you see on cable news after a presidential address or something. Hey, idiots, I listened to the 45 minute speech, I don’t need you spending hours telling me what I just heard.

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    1. Yup, it is. Its being develop by EAD internally, but I wouldn’t be surprised if Grezzo was helping out with the title.

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  2. I don’t see any reason why New Zelda would be budget priced, unless there was some news I missed. I think it’s cool how they’re using the 3D aspect to seemingly create levels, it continues the trend of Zelda using the systems main feature.

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    1. It wasn’t mentioned that it would be a downloadable title, but around two years ago (I think…?) I think Shiggy mentioned he was interested in a LttP remake for 3DS since the 3D depth would help out with the layers they used in the SNES original.

      As great as LttP is, the layers I spoke of sometimes drove me crazy in later dungeons in the Dark World.

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