Sick of grinding for hours just to grow one single level? Worried about not being able to afford all the hottest gear? Tired of being under-prepared in fights and losing out to bad luck? Feel like you’ve hit a wall?
We’ve all been there. Confused, lost, helpless, like a child drowning in a river. It seems like progress is impossible in a world of dead-ends and closed doors. Trapped in the daily grind forever.
If this is you, then I’m about to change your life.
*SPOILERS AHEAD* This trick is ONLY for those privy to Dragon Quest VIII late-game information. Open the door at your own risk! *SPOILERS AHEAD*
Continue reading “Dragon Quest VIII: EXPOSED – The Grinding Method They Don’t Want You To Know About”
Exclusive to New 3DS, Lifespeed is a futuristic racer with a lot of speed, weapon powerups, a story mode, and online leaderboards. It’s the first game by Irish developer Wee Man Studios and a very ambitious concept to start your industry portfolio with. After extensive play I have to admit the game has a lot of flaws, but at its core the racing experience is very enjoyable.
Continue reading “Lifespeed – Ups & Downs”
G’day! I’m here with my pal Yangus at The Weary Wanderer, just ‘avin a brew and a laugh. We shared stories of the past and had a great time reminiscing. He’s got a real captivating way of telling a story with that strong accent of his. Really knows how to pound down the bevvies too, we were off our faces and had to stay the night. Luckily they had beds for us, we handed 4 gold coins to the nice man and fumbled our way upstairs.
Continue reading “Dragon Quest VIII – Journey of the Cursed Selfie”
ATTACK! ATTACK! ATTACK! … Review?! That’s right baddies, we’re gonna sit down and talk about this game. My job class as a Freelancer has granted me the ability to have a chat about the merits and worth of videogames. It has only got me killed a couple of times, so I’m doing well.
Continue reading “Bravely Default – Brave Brave Brave Brave”
What a videogame. After completing the 100 hour story of Dragon Quest VII I felt a huge sense of pride and satisfaction. Without spoiling what happened, the ending was epic, interesting, and a highly suitable way to end such a game. It was an outstanding journey I will never forget, and one of the greatest RPGs of all time. The story has a very large scope yet every town and little moment feels special. It’s so rewarding to solve people’s problems, with some of the best writing I’ve ever enjoyed in a videogame.
However, even after hours and hours of dialogue and traveling, one thing was still stirring in my mind. After beating the end boss and completing the story I was still only level 44. Out of a potential 99 levels this felt a bit low and I still felt like I had unfinished business. I knew there was still more to explore with the Monster Meadows mechanic, tablets, and more fragments to collect. I enjoyed the game so much, I immediately went back into it to see what else I could do. I won’t bother with a spoiler warning here, because you should know what you’re getting into if you read further. It’s EVERYTHING! It’s the post-game!
Continue reading “Dragon Quest VII – Post-Game Party Time”
What’s that, Poochy? *sniff sniff* Wow! It’s a treasure trove of brand new music! Composer of Yoshi’s Woolly World, Tomoya Tomita, has uploaded some songs to his Youtube account. Included in this playlist are 6 original compositions for Yoshi’s Woolly World that were not included in the final game. It really makes you think, Poochy. What could these songs have been made for? What if there were brand new levels to accompany them, and we never got to see them? Could they still be hiding, somewhere in Woolly World? Let’s use our imaginations and go through the unused tracks one by one!
Continue reading “Yoshi’s Unused Woolly World – Fluffy Daydreams”
I’m so sorry Fang. It’s been 3 years since we’ve had a proper conversation. I missed you so much. I missed everybody, and I’ve been a terrible Mayor. Everyone was so worried while I was blissfully and ignorantly playing other games. Upon returning to my town I was met with a lot of different emotions, and a strong realisation. This town deserves better.
Continue reading “Animal Crossing: New Leaf – Finding Fang”
I’m so sorry. Upon returning to the past, I realised I had done a terrible thing. I’d left a little girl on her own in a field full of monsters. She just stood there waiting. It was a miracle she was alive with no battle skills. I expected things to just resume from the moment I left her, but my understanding of time had proved to be naive. Time does not care where you are, and continues to push forward in all places it inhabits. So where wert I? I owed Fidelia an explanation.
Continue reading “Dragon Quest VII – For Glory, Fidelia”
After getting back into Resident Evil 4 it was just silly that I hadn’t played Mercenaries 3D yet. This game takes the tried-and-true Mercenaries mode from Resident Evil 4, 5 and 6 and makes a full game out of it. Dropping the need for a single player campaign, it features dozens of missions that are designed to flesh out the gameplay with no context other than “training”.
Continue reading “Resident Evil: The Mercenaries 3D – Anxiety On the Go”
Very recently I’ve obtained a New 3DS XL and it has changed my life. First I’ll recap my review of the Regular New 3DS; I thought it was nice but it had some niggling problems that got worse over the months. To be honest, that was a pretty bad writeup. I didn’t wait long enough and I was too excited at getting something new. I shrugged off the flaws as the new 3D effect was so good. However, the more games I played, the worse it felt. The screen also felt too small for the SNES VC, and affected my handheld experience with Super Metroid. I finally decided this was unacceptable and upgraded to an XL. Was it worth it?
Continue reading “New 3DS – New Super Regular Extra Large Comparison DX”
The big blue world was bigger than it seemed
As islands rose from under the sea
Collecting shards to see the past
Our brave young heroes were having a blast
They traveled far and gave hope to the living
Only to discover, this was just the beginning…
Continue reading “Dragon Quest VII – A Week Later (30 Hour Impressions)”