Barry Burton is back in all his low-budget glory, with more greys than ever. The identity of this game is subject to a bit of confusion, which makes it a great game to write about. What is it? Let’s backtrack to the original game first. Resident Evil Revelations started as a spinoff title on the 3DS, with the idea of making a traditional Resident Evil game on a handheld. It kept the 3D gameplay style of RE4 and RE5, and introduced a brand new story on a spooky cruise ship. It was very exciting at the time and an impressive accomplishment on a handheld. It was so successful they made a digital-only episodic sequel for home consoles. It’s a semi-sequel to Revelations that also ties into the main series. It started with just one episode, then they slowly added three more until it was finished. Now, after every episode of Revelations 2 has been released, it’s available as a full package on Nintendo Switch and finally feels like a normal game.
You wot m8? Innit Resident Evil or not?
Yes. It’s an awesome and legit Resident Evil game.
Continue reading “Resident Evil Revelations 2 – Vacation Isle”
The next big esport of our generation has emerged. There will be no fighting, shooting or platforming in this championship. Just pure brain power, concentration, focus… and maybe a few scratched screens.
Today was the day. I had prepared my whole life for this. Writing answers on the chalkboard in Maths class was just practice for the 25x calculations time trial. I knew something like this was coming, even before the technology existed. After dropping Maths in Year 10, I still continued to hone my skills in Brain Training on my DS, dominating the leaderboards in my household (good effort though, Mum). After such extensive experience, how could I not enter the Brain Training World Championships? This was my calling.
Continue reading “Brain Training World Championships – The Next Esports Frontier”
Impossible, huh? Pffftt, I’m a skilled gamer! Just a bit of platforming? No problem. Hey, these platforms are moving pretty fast. That’s a lot of spikes. Okay, there’s nowhere to land. Guess I’ll die. No more lives? … I’ll be back later.
Imagine a spiritual successor to Donkey Kong Country came out without anyone noticing? That’s what we have here. After years of hype for Playtonic’s debut 3D platforming game Yooka-Laylee, it received quite a bit of backlash for not being the best game ever made. It was pretty much what people asked for, a Banjo successor that revived open 3D platforming, but unreasonable expectations developed over the years. Playtonic took a completely different approach to Impossible Lair, announcing it and launching it very quickly in the same year. All they really needed to sell this game was a trailer with new David Wise music, roll-jumps and barrels.
Instead of purely catering to kickstarter backers demands, Impossible Lair is a passion project that takes advantage of the 2D platforming genre to fix all the problems the original game had. The “empty” and “unfocused” level design of a 3D wasteland becomes very focused and tight when you can only move left and right. I recently finished all 40 levels and the Impossible Lair itself, and I really have to commend this game. I’m a huge fan of Donkey Kong Country and especially Tropical Freeze, and I’m bursting to talk about this. Impossible Lair is the real deal.
Continue reading “Yooka Laylee & the Impossible Lair – Kong & Tonic”
Welcome to the island of dreams. Blackouts have destroyed many major cities and millions of refugees have found this one place that was previously off the radar, “Terranova”. By some miracle, it’s the only major city that wasn’t attacked. Must be great! Everyone get in line.
This place reeks of filthy propaganda and corruption to the point where it is literally projected in the air. What a wonderful direction technology has gone. Join us for a wonderful future! Sure, what could possibly go wrong? What could possibly be fishy about one organization deciding all the information you will hear? Good thing this is just a videogame. That would never happen in our world.
Continue reading “Crackdown 3 – New World Chaos”
It’s been 3 years since the incident at Beacon Mental Hospital. Coincidentally, there’s also a 3 year gap between the release of The Evil Within 1 and 2. Is this real life? That’s a question Sebastian asks himself again too. Free from the evils of the STEM mindscape, he’s found himself in a brand new horrific situation. With questions unanswered and a shattered sense of self dwindling into alcoholic indulgence, a new adventure might be exactly what he needs.
Continue reading “The Evil Within 2 – The Art of a Good Sequel”
Hello. My name’s Plip and I’m a Squidlit. I’m no magic Squizard, but I can jump, shoot ink downwards, and move my little squidlit body left and right. That’s all you need to get through life really. Oh, and a healthy supply of muffins.
Thanks Cheflit, now I’m all set. A catapult shoots dozens of muffins into the distance, as they scatter across the upcoming levels. It’s nice to finally see some valid lore for health pickups.
Continue reading “Squidlit – Squishy Platforming”
After taking control of the evil within myself, I sought out more forms of evil to overcome outside. I found the perfect challenge that comes in the form of a “Season Pass”, full of broken dreams and empty promises. The Evil Within has 3 single player DLC campaigns made after the launch of the game, and they are quite unique. I played through all three of them and thought I’d offer my thoughts. Was it worth it? Allow me to summarise my experience with each one. Continue reading “The Evil Within – Season Pass of Horrors”