The fastest download ever has hit the Wii U. I’m not joking, the Future Pack DLC for FAST Racing NEO clocks in at 13mb on the eShop, then somehow turns into a 2mb download on the HOME menu, then installs itself before you can even read the track list. What’s happening? Too late, we’re off.
We’ve all done it. You’re playing your favourite legendary videogame with a very important quest to do. Traveling across a field to your next destination, your mind is heavy with responsibility. If only there was something to ease the tension. Swaying in the wind, something catches your eye… fresh grass. Thick, luscious, green, just begging to be cut. A few slashes can’t hurt, right? HYAH! CHOP! Health and money fly out but you don’t even care. The sound effect is rewarding enough. The grass disintegrates into the air along with your troubles. The leafy smell comes through the screen and you start to feel connected to nature. The objective of saving the world fades into the background as you seek out more grass to cut. HYAH! More! MORE! MOOOORE!
I have spent the last week trapped in an emotional prison and I can’t take it anymore. I am absolutely fuming with anger after playing through Metroid Prime: Federation Force. It is a well-crafted game, and this is a big problem. Next Level Games have poured tons of resources into what is fundamentally an INSULT to Metroid fans. They’ve wasted 20 hours of my life, and KILLED the Metroid franchise by gutting the structure, butchering the art style, and offending my entitlements as a traditional gamer who has supported Nintendo since the NES.
Mt. Hikami is a popular suicide spot for young girls. It has a dark reputation but when someone feels helpless, alone, and “ready”, this spot is the brightest thing they can see. You have no control over any aspects of your life, but you have the choice to kill yourself. The very thought is liberating because you can actually do something with a result, and make a difference by removing your misery from the world. The stresses of your environment fade into the background of your mind with this empowering thought. “Do it” you hear a voice behind you. There’s nobody there… huh? “Doooo it. KILL YOURSELF. KILL KILL KILL KILL!!!!” Whooaaa, this outside force is encouraging your selfish act, and it suddenly has no appeal. All the power and strength you just mustered will now be used to stop this evil force.
12.38am. I had eggs for breakfast, but they were far from my mind in the middle of the night. It was Winter and I was lying down watching Summer Games Done Quick, taking in the joy of my favourite hobby from half a world away. One of my favourite reasons to watch speedrun marathons is discovering new games. Runny Egg was up next, and it was a good enough reason to stay on the couch. I’ve never heard of this game, but it looked cheerful enough that I could pretend it was Summer and continue escaping my life.
This game has taken over my life the past few months and absolutely dominated my 3DS playtime. After 160 hours I’m finally ready to write about how good it is. It’s gone above and beyond my expectations. The story is ambitious, the level design is brilliant, the characters are interesting, the soundtrack is rich, and the gameplay has evolved in all the right ways.
or less around the world.
Inspired by the Jules Verne novel Around the World in Eighty Days, 80 Days is a choose-your-own-adventure game. You play as Jean Passepartout, the recently employed valet of English gentlemen Phileas Fogg who wagered that he could travel around the world in 80 days. As Passepartout, it’s up to you to pack Fogg’s bags, plan his itinerary and manage his belongings throughout the journey. Developed by British studio inkle and written by Meg Jayanth, 80 Days drenches Verne’s novel in feminist steampunk with a twist of romantic orientalism. Originally published on iPhone, 80 Days was ported to Andriod in late 2014 and eventually arrived on PC/Mac in mid 2015, this review was played on desktop version. 80 Days’s excellent writing, vibrant art and unique gameplay combine to deliver a polished game that comes highly recommended. Continue reading “80 Days”
Ladies and gentlemen, according to the internet at large I have a problem of Nintardism Type 3. I am suppose to be in the loud minority that Star Fox Zero is a terrible game and Miyamoto should be fired over it. Yes, Star Fox Zero is supposedly a blight on Nintendo’s record of quality games.
Having played Star Fox Zero constantly since said release, here is my response to that.
Star Fox Zero managed to innovate the way an on-rail and dog-fighting shooter should be, and also proves to be an amazing follow-up/reimagining of Star Fox 64. With EAD’s expertise in making a solid gameplay experience to Platinum Games’ amazing visual flair, this is without a doubt one of the best single player experiences on WiiU. Even with some (un)obvious flaws.
The universe is descending into chaos as the war between Heaven and Hell gets complicated. The Charred Council created The Four Horsemen, giving them the task of enforcing law and maintaining balance across multiple dimensions. Humanity emerges in a third dimension named Earth between Heaven and Hell, and this is where the real trouble begins. The very fabric of existence is threatened by screen tearing, as a videogame company named THQ threatens to publish the universe.
Are you ready, Fondue? *woof woof* We’ve got a game to review!
My father was a game reviewer. He would anonymously submit his writing to big magazines. Nobody ever knew who it was, but they all recognised his style and he became known as the Phantom Gamer. One day he mysteriously disappeared and stopped submitting, and I’m trying to solve the mystery by reading his old game reviews and looking for clues. He also left me this coin. I don’t know what it means yet, but I’m sure it’s the key to everything. To get into the museum holding my father’s old game reviews, I have to submit my own, so let me tell you all about Rhythm Thief on 3DS.
Shadow Dragon is a remake of the very first Fire Emblem game and I’ve just played through it on the Virtual Console. That’s right, from the NES, to the DS, to the Wii U, this game has had a journey of its own. Being the first time one of the earlier Fire Emblem games has been released in English, this game presents classic gameplay with the original story of Marth and the kingdom of Altea. It has quite a simplistic gameplay-first approach without many bells and whistles, but the gameplay is very good and I absolutely fell in love with the design of the game.
After playing through Fire Emblem 7 and 8, my addiction has continued with Awakening. I’ve recently beaten it after one hell of a ride. This one however had many bumps. It’s a great game but I didn’t enjoy it nearly as much as the GBA games. My first mistake was playing on Hard mode, it was NOT worth it. It is not hard at all. The game cheats and trolls, to the point where it forces you to cheese the game and troll back. The balance of this game is all over the place, with a decently challenging first 10 chapters, a BRUTAL period shortly after, then an incredibly easy final 8 chapters. Obviously everyone’s going to see this differently, since different people die, level ups are random, and we all focus on different characters. However, I can only talk about my experience and it was bad.