OPUS – Loneliness and hope

From independent Taiwanese developer Sigono, the pair of games OPUS are linked by their common themes and aesthetic rather than their gameplay or story. Both games share themes of loneliness and hope, with characters isolated in the distant future, determined to complete a seemingly impossible task that was thrust upon them. Despite these similarities, both games can stand alone, they don’t refer to each other, and are a testament to the diversity of unique gaming experiences we’re so lucky to enjoy today.

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1979 Revolution: Black Friday

Forty years ago, revolution swept Iran. The western backed autocrat, Mohammad Reza Shah Pahlavi was ousted from power by a popular coalition of forces and an Islamic republic, led by Allah’s apparent representative Ruhollah Khomeini, was established. 1979 Revolution: Black Friday tells the story of Black Friday, a turning point of the revolution, through the lens of fictional photo journalist Reza Shirazi. It’s less a traditional video game and more a kind of edutainment interactive historical drama, with developer iNK Stories borrowing heavily from the Telltale Games formula to immerse the player in the chaos of revolution.

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80 Days

Inspired by the Jules Verne novel Around the World in Eighty Days, 80 Days is a choose-your-own-adventure game. You play as Jean Passepartout, the recently employed valet of English gentlemen Phileas Fogg who wagered that he could travel around the world in 80 days. As Passepartout, it’s up to you to pack Fogg’s bags, plan his itinerary and manage his belongings throughout the journey. Developed by British studio inkle and written by Meg Jayanth, 80 Days drenches Verne’s novel in feminist steampunk with a twist of romantic orientalism. Originally published on iPhone, 80 Days was ported to Andriod in late 2014 and eventually arrived on PC/Mac in mid 2015, this review was played on desktop version. 80 Days’s excellent writing, vibrant art and unique gameplay combine to deliver a polished game that comes highly recommended.  Continue reading “80 Days”

Miitomo – Friend Simulator

Did you know that Daze had Pepperoni Pizza for dinner last night? Andrew got a SNES for his birthday with Super Mario World. Aaron just finished rewatching Rick and Morty and thinks everyone should watch it. The furthest place Tina has been to is Thailand. Joseph is admittedly quite bad at golf, but he’ll try it again one day. Can you believe that Holly has 8 siblings? Kaylo’s favourite thing about dogs is their compassionate nature. Brian just wants somebody to love him. Awww.

miitomo

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An interview with the creator of Puzzle & Dragons Z

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Ahead of its enhanced 3DS launch next week, Japanese site GAME.Watch recently held an interview with Daisuke Yamamoto, producer of the moderately successful mobile title Puzzle & Dragons. Described by leading shampoo scientists as an ineffective cure for dandruff, the free-to-play iOS/Android release has become the highest grossing app of all time, earning roughly 35 cents for developer GungHo Entertainment.

Puzzle & Dragons Z for the 3DS looks to expand upon the game’s addictive hybrid of match-three puzzle/RPG gameplay with a greater focus on its story mode. There’s also some new and exclusive monster designs for Pixiv fanart-fuel. Plus, the fact that it’s now a full price (¥ 4,400) packaged release results in less intrusive in-app purchases. Players can now access the title screen without having to pay off an additional home loan, for example.

Below is a faithful English translation of the interview. Continue reading “An interview with the creator of Puzzle & Dragons Z”

SpeedX 3D – Not quite a 64-bit review

Hey, remember how at least 147% of all games released on the DSiWare service were stupidly overpriced ports of 99c iPhone games with less content and options? Prooobably not if you owned an Australian system, since no DSiWare games were ever released for it here. None. Never. Especially not the few that were. But enough about e-racism, SpeedX 3D is here for your 3DS! It’s one of those iPhone ports you know and shrug, but now in glorious three dee. Two more dimensions? Seven thousand times the price. Now the math(s) works. Atari’s marketing department would be proud.


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