The year is 2095 and Betamax Tapes are back in fashion. Cyber punks have gone rogue on the streets, somehow overthrowing the police, military, the CIA and all the world’s power structures by strafing left and right and looking intimidating. What else is back in fashion? Old school build-engine FPS games. Ion Fury takes all the nostalgia and design structure that make classic FPS so great, and unchains them with modern console technology. This allows for massive levels, more defined gunplay, accurate hitboxes, and significantly more objects on screen at once. Does all of this make the game more fun, however?
Thank you for rejoining me after Part 1. As stated earlier, this part will focus on video games in regards to artistic interpretation. So, in order to hide the fact that this part was done months ago and I simply cut a longer article in half so I could loaf for another month, let’s begin. And what better place to start than with the elephant in the room, Fire Emblem.
Fire Emblem: Fates appears to be doing well in America, despite the wishes of a small, yet loud minority of consumers who use social media to harangue Nintendo of America, hoping to boycott the game and see it fail, operating under various protest hashtags. Of course, after the massive success and nearly nationwide sellout (which I can attest to as copies were at the time of writing incredibly hard to find, even in my rural area) they’ve switched gears into becoming “awareness campaigns,” because if it’s one thing Twitter needs more of, it’s useless hashtag slacktivist nagging.
There’s quite a lot of discussion on the internet in the past few days concerning the censorship of video games, pressure from so-called “Social Justice Warriors,” and pressure from so-called “GamerGaters.” The crux of this discussion appears to center around the latest installment of the Fire Emblem series, Fire Emblem: Fates, although there has been other recent controversies concerning games like Dead or Alive Extreme 3 and Fatal Frame: Maiden of Black Water.
Concerning Fire Emblem: Fates, a subquest involving a character named Soleil, who seems to be a female of a bisexual orientation (1 of 3 possible for humans, at least before Tumblr existed), could be romanced by an avatar character of the player’s design. The context of this romance appears to be that Soleil seems to get weak-kneed around cute girls of her type, which lessens her effectiveness in war and impedes her quest to become “smooth,” in her (fan translated at this point) words. The player character concocts a magic potion that makes the imbiber see people in opposite genders (1 of 2, at least before… oh, I already did that joke…) causing Soleil to see people in the opposite gender that they are. This medicine is supplied to Soleil in clandestine means, which to say, her drink was spiked. Hilarious hijinks ensue. This is obviously squarely in 90’s sitcom territory, or something out of the romantic comedy manga Ranma 1/2. The outcome is comical, and at the end the misadventure allows the player avatar to get closer to Soleil and say that she finds interacting with the player character “fun,” regardless of the unawareness of her medication. Who could possibly object?