Thank you for rejoining me after Part 1. As stated earlier, this part will focus on video games in regards to artistic interpretation. So, in order to hide the fact that this part was done months ago and I simply cut a longer article in half so I could loaf for another month, let’s begin. … Continue reading The Rights of Artforms – Part 2
Fire Emblem: Fates appears to be doing well in America, despite the wishes of a small, yet loud minority of consumers who use social media to harangue Nintendo of America, hoping to boycott the game and see it fail, operating under various protest hashtags. Of course, after the massive success and nearly nationwide sellout (which … Continue reading The Rights of Artforms – Part 1
Recently Capcom held a GDC panel discussing Monster Hunter that included the following slide: This led to the usual jeering at other localization efforts, namely Nintendo of America’s Treehouse and Fire Emblem, and the cheering of Capcom and 8-4’s 100% accurate and meme-free work on Monster Hunter. The only thing that would make this incredibly … Continue reading Glass Houses
A close examination over the opposing outrage narratives concerning Fire Emblem.
It wouldn’t be unfair to say that Metroid: Other M got a mixed reception, tilted heavy in favor of it being a good game. Which is to say, that people can agree that the game is solidly built, a great throwback to the 2D games, and stylistically presented. In fact the only real “weakness” noted … Continue reading Musings on Female Characters, Or Why Is The Western Game Character Menagerie Such A Sausage Party?
It's time for another 3DS Wall update. As usual, games have their score from GameRankings, and all the games are scored together to give a general idea of the quality of the out put from these various publishers and developers. Scores are rounded up and they must have at least 5 reviews to curtail outliers. … Continue reading 3DS Wall Update
There certainly has been a lot of talk lately about whether or not Nintendo should quit hardware and become a third party. This sort of discussion baffles me because I’m not aware of any year Nintendo ever lost money to such an extent that “going third party” was a necessity. In fact, even in the … Continue reading Be careful what you wish for
Hey, how have you guys been? What? Where have I been? Mostly looking for work which is pretty hard to find where I am. I know I promised bimonthly updates to the Wall, but truth be told not a lot of movement in 3DS games happened initially after the first publication. But enough about that, … Continue reading 3DS Wall Update
In the spirit of our previous efforts to showcase the horrible atrocities committed to the Wii by third-party developers, we at Pietriots are proud to announce our new 3DS Wall. The 3rd Party Wall of Shame was an analysis of wrongs committed after the fact. This wall is intended to be a display of the … Continue reading The Continuous 3DS Wall Project
Friend Codes are a controversial online schematic that can mildly be described as cumbersome. The IDEA behind Friend Codes is a good one, but the execution of this idea has until recently been poorly lacking. However, with the announcement of the universality of Friend Codes for the 3DS, the Friend Code system rises from unwieldy … Continue reading Friend Codes
With the new 3DS and the possibility of a Wii successor either next year or the year after, it’s probably a good time to let third parties know that they haven’t been up to snuff on Nintendo’s platforms lately other than the DS. The following is a ten step guide to finding success on Nintendo … Continue reading A Guide for Third Party Developers on Nintendo Consoles