I’m on 3% health but I’ve never felt so alive. No ammo, no resources, no choice but to perform a Glory Kill. After a decisive stab, health spills out of the demon’s discarded head. I grabbed the health and turned around just in time to throw a grenade into a Cacodemon’s mouth, weaken an Arachotron with my super shotgun, chainsaw an imp for ammo, then turn back to the stunned Cacodemon and rip its eyeball out with my fist. If I ever stop moving during all this, I’m dead. DOOM is a game that doesn’t reward aggressive play, it requires it. The more ammo and health you lose, the more you’re going to get back.
Continue reading “Doom Eternal – In the MOOD for DOOM”
This game was recommended to me by Isabelle while we were chatting in the Town Hall. She said she spent the weekend “ripping and tearing” and when I noticed that my town’s weeds were still there, I asked her what she meant. “Doom Eternal, it’s pretty hype”. Oh okay, thanks for the recommendation Isabelle. I can’t believe I hadn’t played it yet, she said it was one of the biggest games of the year so far. I got my hands on an Xbox copy and I was excited to finally start the game up. However, that excitement quickly turned to confusion.
Continue reading “Doom Eternal – Always Offline”
Another Doom game? You sure mate?
Commonly mistaken as a port of the original Doom, Doom 64 is an original game with its own unique level design, enemies and graphics engine. This is the “third” classic style Doom after 1 and 2, with its own game engine created specifically for the N64. It feels pretty much the same, except the difference with this is that it’s more of a remaster than a port. Doom 1 and 2 have stayed the same since the 90s, but this game has been given a huge upgrade with this Switch port. This is extremely crisp, high-res, widescreen N64 goodness in all its glory. It’s so nice to see games of this era without the blur and slowdown, and I give huge props to Nightdive Studios for bringing both this and Turok back to life on Switch. This game looks really good and plays well.
Continue reading “Doom 64 – Point & Click & Rip & Tear”
It’s time to RIP AND TEAR! AW YE!
Oh, this is awkward. Why’s everyone just standing around? Right, there’s no enemies, of course. Don’t mind me, I’ve just been playing a lot of Doom 1 and 2. Doom 3 however has a very different feel.
Continue reading “Doom 3 – Rip & Tear in Isolation”