The year is 2095 and Betamax Tapes are back in fashion. Cyber punks have gone rogue on the streets, somehow overthrowing the police, military, the CIA and all the world’s power structures by strafing left and right and looking intimidating. What else is back in fashion? Old school build-engine FPS games. Ion Fury takes all the nostalgia and design structure that make classic FPS so great, and unchains them with modern console technology. This allows for massive levels, more defined gunplay, accurate hitboxes, and significantly more objects on screen at once. Does all of this make the game more fun, however?
Continue reading “Ion Fury – Cyberpunk 2095”
It’s raining bullets, better grab my brella. Okay, now I’m ready to chew gum AND type into this nostalgic postbox. Can you believe people used keyboards to send messages in 2020? It was the first form of writing according to the credible historians of 2600. Ah yes, information has gotten much more accurate with media advancements.
Here goes… *publish*. I’ll set the date 600 years backwards and hope for the best. Pietriots.com? Yeah, that place is probably still going.
Continue reading “Bulletstorm – Digital Bubblegum”
I’m here to review games and chew bubblegum, and I’m all out of gum. Let me see if I can find some more on this security camera…
I said gum, not gun. Oh well, it’s time to kick some arse either way. I’m gonna review this game real hard.
Continue reading “Duke Nukem 3D – Hail to the Switch, Baby”
I guess the timing is right to present the sequel to our Conduit/GoldenEye Wiimote Controls – my control settings for the first Conduit adapted to the sequel to The Conduit, which isn’t exactly The Conduit 2, but simply Conduit 2, a.k.a. DUKE NUKEM’s official return to video games. (The previous Note still applies, so keep those conditions in mind) My controls are geared toward an exploration/realism perspective, so it’s probably not the l337 onrine FPS’ing scheme suited to all those childish twitch-turning high-jumping strafe-running genre conventions that you were hoping to employ. I am raging infinity suns, but it’s not how I play shooty games.
Fortunately, this project includes somewhat less ranting and more explanation/analysis. Read on for screens/details and technical issues the gaming press probably didn’t mention in the reviews.
Continue reading “Conduit 2 Wiimote Controls”