I had a windfall from my stocks in tobacco early this year and with a spare £15 I thought ‘why not invest in some Facebook advertising for that little gaming blog I own?’ Of course, I had to be diligent to not waste my spend. A cursuary glance at Pietriots reveals most of the content to be nostalgic yearning for children’s games of yonder and no amount of advertising could possibly generate any interest from stakeholders in reading these articles. Months passed, when young Bill Aurion wrote a topical and timely piece about The Legend of Zelda on the eve of the Electronic Entertainment Expo, this would be a perfect opportunity to promote content people may wish to read.
Yeah whatever the fuck you reckon Notch. You code in java and charge for games that barely exist as more than an idea in your head. As if you even know how to port your autism stimulator to Oculus Rift, let alone ever planned to. Christ, Minecraft in VR, it’d be the eternal nightmare.
The SimCity brand has been through a lot. The last good SimCity was SimCity4, released back in the start of 2003, but even that wasn’t a true step up from SimCity3000 until the Rush Hour expansion. Future expansions were theorised but never eventuated, leaving the game’s enthusiastic moddingcommunity to push the game engine to it’s theoretical limits and polish SimCity4 into a kind of modern society simulator come digital train set. Since then, EA have kept original developer Maxis distracted with Spore while conspiring with Tilted Mill Entertainment to ruin the franchise with SimCitySocieties and forcing their Japanese affiliates to badly port remixes of SimCity3000 to DS and iOS. Apparently they also got the work experience kids to make a unique SimCity for Wii but no one actually played it because, you know, it was a third party game on the Wii. EA’s latest betrayal of Will Wright’s legacy is assigning Playfish to develop SimCitySocial for Facebook.
People will call me a hippy when I say this but I’ve always felt a resonance with Nintendo consoles. They speak to me through channels I can’t describe. This isn’t some delusional fanboy shit – this is real hippy waves of energy that you just gotta feel, man. When Project Dolphin was announced I was living on a tropical island in the Pacific; when Project Revolution was announced I was a political activist; and for the past year or so I’ve worked as a barista.
Today I was working and thinking a lot about E3 and how it was going to change my life and give me new meaning and direction, man. I looked down at the latte I was making and there I saw it: everything I needed to know about Project Cafe. I was just like Agent Morgan from Deadly Premonition, ciphering messages from the milk and coffee. I stared at it in a trance and it all came to me. This is how it will take place at E3…