The MGS2 Effect

I like talking about video games, but I also like talking about hilarious and/or stupid bullshit that you sometimes don’t think is important, but actually is. Today, I am putting on my gaming historian glasses to talk in-depth about an aspect of video games we sometimes think is always a good thing, and it is! Most of the time. Great sale figures!

Pretend you are a game developer and a game publisher. Yes, both. We’re not counting self-publishing such as indie titles, because most of my examples I will present in this piece are major video game releases. Say you are a game developer who spent two-plus years working ungodly man hours and your publisher gave you millions upon millions of dollars to make a video game. You can either succeed massively, mildly or just fail. Such is the way of this gaming industry. But hey, if you made a great game and it sells very well? Good for you! You not only received tons of praise, you could probably make any game you want for the same budget, sequel or original game! Continue reading “The MGS2 Effect”

A Guide for Third Party Developers on Nintendo Consoles

With the new 3DS and the possibility of a Wii successor either next year or the year after, it’s probably a good time to let third parties know that they haven’t been up to snuff on Nintendo’s platforms lately other than the DS.

The following is a ten step guide to finding success on Nintendo consoles.  Success seems to be elusive as third parties struggle to succeed and feel that they have tried everything (obviously not everything, like make mostly high-quality games from launch) and still find that the Wii and sometimes the DS audience are reluctant to purchase their products.  So what follows is a handy set of guidelines that will help you on your way to financial or at least critical success on Nintendo’s platforms.

Continue reading “A Guide for Third Party Developers on Nintendo Consoles”