Skateboarding (Go Vacation) – Impressions

Skateboarding is a huge part of Go Vacation, not only do several games focus on it, but it’s a primary method of transportation around the City Resort. When I was first thrust into the City Resort, I felt like a bit of a retard trying to control the skateboard. The concept of having to move both the Wiimote and Nunchuck in the direction I wanted to go was bizarre and felt awkward. Not only that, but to go forward, you have to shake the controller up and down to take off. This is unlike any other skateboarding game I’ve played; it’s very physical and everything is done by motion. Can’t I use the joystick and hold B? No. The reason for this begins to make sense very slowly, using motion for primary movement frees up the joystick and buttons for spinning and doing tricks while you’re in the air, and having motion turning lets you still move while spinning. The use of motion turning and accelerating also makes the entire experience of jumping, tricking and grinding more connected and active. It really gives you a solid feeling of balance, as you land from a jump and have to steadily correct the controllers to keep going. The simple act of going straight, keeping speed, and jumping from one place to the next is the challenge in this game. Whenever I screw up, it’s because I’m shaking when I should be turning or vice versa. The challenging aspect here is holding everything together and being consistent with your movements. It’s an amazing use of Wii controls to create a NEW experience, and after spending a few hours mastering the skateboarding mini-games I’m absolutely in love with it.


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Donkey Kong Control Rectology

The game is fine. Many “vocal” gamers are simply ape-shit awful players who’ve lost their quick-learning intellectual gamer edge over years of “soft” action games holding their hands thru non-challenges and waterfalls of rewards that celebrate their mediocrity. You have the displeasure of identifying them cuz they still go to the forums and blogs you go to and whine about “moving the controller” being something inexplicably difficult. “I just don’t get it,” one might say right before his 2,000 word essay (a waggle complaint; rather, his failure to waggle) used to exert the might of his lifelong gamer cred, the same cred that crumbled with his preceding statement.

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