The game is fine. Many “vocal” gamers are simply ape-shit awful players who’ve lost their quick-learning intellectual gamer edge over years of “soft” action games holding their hands thru non-challenges and waterfalls of rewards that celebrate their mediocrity. You have the displeasure of identifying them cuz they still go to the forums and blogs you go to and whine about “moving the controller” being something inexplicably difficult. “I just don’t get it,” one might say right before his 2,000 word essay (a waggle complaint; rather, his failure to waggle) used to exert the might of his lifelong gamer cred, the same cred that crumbled with his preceding statement.
Donkey Kong Country Returns uses a gesture for “rolling,” not waggle. A mildly firm, quick, short, downward tug of the Remote is all you need to execute the “roll” technique. NOT LEFT. NOT RIGHT. NOT UP & DOWN LIKE YOUR GREASY PRIVATE TIME WITH GT5‘s low-resolution car textures. Just Down. These gamers have been waggling up & down like frustrated chimpanzees becuz that’s what they are: hopeless primates, moreso than the depressed Donkey Kong who has to suffer these players’ input. If they can’t get this “roll” right (that probably has the most GENEROUS gesture sensitivity in the entire Wii library), they should just sell their Wii. They should’ve sold their Wii systems in 2007 right after Zelda: Toilet Princess, the last Zelda they deserve to play. After FOUR YEARS of pretending to be Nintendo fans this generation, they still can’t get waggle/waggle+ right (but Grandma can). They need to think hard about this one: might be time to give up gaming, or graduate to Kinect; same thing.
It’s also worth noting, vocal tardcore gamers, that DK is not Mario. DK is a lumpy, hulking, oversized platforming character that often attacks by specifically landing his feet on enemies, not his damn CHIN. He doesn’t have the plumbers’ posture, and he leans forward, like, all the time. DK’s always getting hurt cuz you’re a jackass who won’t be careful about his spacing. Protect his majestic FACE. The “normal” difficulty is fine, and up to the standards of “normal” found in more prosperous eras of gaming, well-removed from the default “casual” modes in Metroid Prime 3 and Twilight Abscess.